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Advanced [show]


Chad Kenley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Chad grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he desires power and/or immortality

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Adventurer, Religious. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Chad Kenley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 8 (-1)10 (+0) 10 (+0)12 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Rose (70 gp). Black opal (600 gp). Smoky quartz (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rolf Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His broad hat is riddled with cuts and holes. He has a dull look in his violet eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He also is a firm believer in the manly ideal.

History: He was born in the west, but his parents moved at a very young age to the south. Rolf was born on a far western plains where he grew up under the tutelage of his mother, an expert Dyer. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Optimist, Fighting. Flaws: Ugly, Impulsive. Bonds: Immigrant. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Rolf Eastaughffe, Male Human Fighter 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)15 (+2) 11 (+0)7 (-2)
Skills Deception +1, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 4000 sp.


Social Check DCs


Hunter Beitz, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he is wearing a long, grey cloak. His silver hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Hunter was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better trade route.

Motivation: He has a crush on the local Scribe; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Poor, Adventurer, Has a crush. Occupation: Servant

Voice: Excited and jittery

Attributes [hide]

Hunter Beitz, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)13 (+1) 16 (+3)11 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. Amethyst (80 gp).


Social Check DCs


Alex Spaulding, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has a large brown mantle and cape that has been intricately interwoven into his green robe. His white hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: A powerful slaver made him what he is. When Alex reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Flaws: Ugly, Emotional. Bonds: Adventurer, Mentor, Military. Occupation: Mortician

Voice: Sensual and smooth

Attributes [hide]

Alex Spaulding, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 5 (-3)9 (-1) 16 (+3)11 (+0)
Skills Medicine +5, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2500 sp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A roughly beaten golden orb (90 gp). A delicate silver chain set with a tourmaline (100 gp).


Social Check DCs


Lewis Clare, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears bulky white painted plate armor. He wears his auburn hair up. His brown eyes dart from person to person to random spaces in the air.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Sailor business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Greedy. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Sailor

Voice: High pitched, excited

Attributes [hide]

Lewis Clare, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)15 (+2) 11 (+0)8 (-1)
Skills Deception +1
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 12000 cp.


Social Check DCs

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