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NPC Generator

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Advanced [show]


Trey Spaulding, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he sports tan clothing, slightly heavier than average wear. His tied-back hair is brown. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He is lazy, self-centered, vain, and jealous.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He used his abilities to travel the world and help people.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Ugly, Selfish, Disease. Bonds: Job. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trey Spaulding, Male Human Fighter 5
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)9 (-1) 12 (+1)18 (+4)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 100 gp. Moss agate (15 gp). Silver pearl (130 gp). Red-brown spinel (130 gp). 1 Average lock. 1 Masterwork Musical instrument. 1 Healer’s kit. 1 Hourglass.


Social Check DCs


Thomas Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has a slight overbite and is overall scrawny. His hair is long and black with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His green eyes are slightly larger than normal.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted martial powers by his dying sister.

Motivation: He has a crush on the local Layabout; and to settle down with his crush

Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Nature, Religious. Occupation: Merchant

Voice: Irish accent

Attributes [hide]

Thomas Melancon, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 7 (-2)16 (+3)
Skills Nature +5, Persuasion +5
Senses Passive Perception 8
Languages Common, Auran, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Wymar Kendal, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and white. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He feeds upon the attention of others.

History: Wymar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Athletic, Impeccable. Bonds: Attractive, Poor. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Wymar Kendal, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)12 (+1) 16 (+3)9 (-1)
Skills Medicine +5, Religion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Anselm Enfield, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has a penchant for wearing a ring with an oversized opal on his left hand. His moppish golden hair is in a traditional bowl cut. His blue eyes dart from person to person to random spaces in the air.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Sold as a small child to a wizard, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Cook kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Disciplined. Bonds: Rich, Attractive, Mentor, Criminal record. Occupation: Cook

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Enfield, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 9 (-1)18 (+4)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Silver pearl (140 gp).


Social Check DCs


Patrick Darby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has white hair. His eyes are brown.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a great chef.

History: Patrick lived on a farm with his mother, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic, Gifted. Bonds: Family, Job, Adventurer. Occupation: Assassin

Voice: Relaxed voice

Attributes [hide]

Patrick Darby, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 7 (-2)8 (-1) 13 (+1)10 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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