Kyle Paxton, Male Human [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his bastard sword. He wears his auburn hair up. He wears large thick round spectacles.
Personality: He has a massive crush on the younger sibling of the Weaver who has hired him part-time. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to loving parents in a slum to the east. His divine abilities were realized during a raid on his village. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC.
Ideals: Gifted. Bonds: Attractive, Has a crush, Poor. Occupation: Weaver
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 31000 sp.
Gilbert Blankley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing a long, brown cloak. He is tall, broad shouldered and powerfully built. His hair is cut close to his head. His skin is flawless and his green eyes scan people very quickly.
Personality: He snorts whenever he laughs or is feeling confident. Gilbert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of a Sculptor, who enjoyed hunting, Gilbert was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Logical. Flaws: Hedonist. Bonds: Attractive, Nature, Job. Occupation: Fortune-teller
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Terran, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 80 pp. 1 Masterwork manacles. 1 Magnifying glass. 1 Crowbar.
Drogo Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a skull on it. He wears his black hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He would rather hide behind his crafts than deal with other people.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered music. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to pay off his debts
Ideals: Artistic. Flaws: Antagonistic, Shy, Disease. Bonds: Attractive. Occupation: Fletcher
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
Possessions: 1300 sp. 1 Smokesticks. 4 Thunderstones. 1 Everburning torch.
Theodoric Davenport, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He has dyed his greying black hair a little too much giving a sharp black color. His amber eyes peer out from beneath his wide-brimmed black hat.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He got into the Courier business at a young age. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To reunite with his old friends.
Ideals: Disciplined. Bonds: Adventurer, Job, Family. Occupation: Courier
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 13 (+1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2900 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Chad Langdon, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a brown shirt with thin black vertical stripes and blue pants. His hair is golden, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army
Flaws: Antagonistic. Bonds: Poor, Attractive, Religious, Military. Occupation: Mortician
Voice: Eastern European accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 7 (-2) | 16 (+3) | 5 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Draconic, Dwarven, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
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