Justin Spalding, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears many layers of old clothing at all times. His white hair is lengthy and is close to two feet long. He has a dull look in his blue eyes.
Personality: This man loves poetry and to teach people poetry more than just about anything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Justin was born in the west. At a young age he loved to build and create. He moved from fad to fad and when he turned 15 he discovered poetry. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To protect his home; and wants to work out more often
Ideals: Athletic, Artistic, Joker, Persistence. Flaws: Ugly. Bonds: Poor. Occupation: Miller
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Abyssal, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Solid gold idol (500 gp).
Hunter Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a brown poncho over his likewise colored trousers and shirt. His golden hair is cut short with large spiked bangs in the front. His eyes are blue.
Personality: He is irascible and easily irritated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. During his travels, Hunter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hunter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hunter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion
Flaws: Antagonistic, Disease. Bonds: Adventurer, Job, Family. Occupation: Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 4 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 29000 sp. Rhodochrosite (15 gp). Hematite (15 gp). 1 Minor magic item.
Everard Ashton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue shirt with thin yellow vertical stripes and black pants. His hair is long and auburn with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. His eyes are likewise green. His teeth are white and perfect.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Everard lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister
Flaws: Greedy. Bonds: Immigrant, Attractive, Adventurer, Family. Occupation: Armorer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Citrine (40 gp). Obsidian (13 gp). Red-brown spinel (70 gp).
Hubert Shipley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt and is in decent physical shape. He has a very tight haircut. His hazel eyes peer out from beneath his Stetson blue hat.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Retire the richest man in the west; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Entrepeneur, Gifted. Flaws: Mundane. Bonds: Religious, Debt. Occupation: Sculptor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 100 gp.
Geoffrey Paxton, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He sports white clothing, slightly heavier than average wear. His blonde hair is knotted and matted. His eyes, though not visible through his cowl, are hazel.
Personality: He is mildly Human supremacist, though he does not identify as such. He uses divination through singing.
History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He was granted necromantic powers by his dying brother.
Motivation: Money/treasure; and a strong sense of loyalty to human people
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Mentor, Rich. Occupation: Merchant
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +1
Possessions: 200 gp. Alexandrite (1000 gp). Golden yellow topaz (1000 gp). Golden yellow topaz (1000 gp). Chrysoberyl (160 gp). 1 Minor magic item.
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