Guy Copeland, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is generally well dressed albeit a few years behind the times. His tied-back hair is black. His face is covered beneath a completely black helmet.
Personality: He hates Humans with a passion. As such he is filled with self loathing. Energy wise he seems alert and responsive.
History: Guy was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better trade route.
Motivation: To reunite with his absent father; and human compassion
Ideals: Professionalism. Flaws: Racist. Bonds: Attractive. Occupation: Barber
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Deep green spinel (40 gp). 4 Tanglefoot bags. 1 Everburning torch.
Trey Northcott, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He dresses well, typically a more casual-formal manner. His hair is always cut to a buzz. His eyes are likewise green.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and to share knowledge with the world
Ideals: Logical. Flaws: Mundane, Antagonistic. Bonds: Attractive, Poor. Occupation: Fortune-teller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 6 (-2) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Goblin, Celestial, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 10000 cp.
Tim Kirby, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large red tufts of hair around his ears. His brown eyes dart from person to person.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the west. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the west, certain he would find work there.
Motivation: A strong sense of loyalty to Human people.
Flaws: Ugly, Racist, Antagonistic, PTSD. Bonds: Immigrant. Occupation: Herbalist
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. 1 Masterwork manacles. 1 Small steel mirror.
Hunter Ansley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He prefers to wear flannel. His tied-back hair is blonde. He has brown eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: His parents moved while he was still in utero so he is the first generation to be born here. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the north, certain he would find work there.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Joker, Artistic. Bonds: Family, Immigrant, Mentor. Occupation: Spice Merchant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 13000 cp.
Gerald Marston, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears silk and lounges about seductively. He sports a long red beard, and similarly colored long hair. His fierce green eyes like to dwell on things.
Personality: He speaks before he thinks and is too direct. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Gerald has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world.
Ideals: Athletic. Flaws: Impulsive, Disease. Bonds: Attractive, Immigrant. Occupation: Butcher
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 36000 sp. Coral (60 gp).
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