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NPC Generator

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Advanced [show]


Gunter York, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Gunter was born in the east. At a young age he loved to build and create. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He's also a talented Stylist, but doesn't like to broadcast it.

Motivation: Nothing but the best is good enough for him; and he has passion for adventuring and risk

Ideals: Disciplined, Impeccable, Persistence. Bonds: Adventurer, Job. Occupation: Bookbinder

Voice: Tuts and clicks tongue

Attributes [hide]

Gunter York, Male Human Fighter 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)16 (+3) 10 (+0)7 (-2)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Celestial, Druidic, Giant
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 800 gp. Bloodstone (70 gp). Rich purple corundum (600 gp). Alexandrite (300 gp). Eye agate (16 gp).


Social Check DCs


Alexandre Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He wears a green collared shirt and white pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His hair is red, silky, and of moderate length. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Alexandre was born in the east. At a young age he loved to build and create. In his 14th year, his parents were killed by a orcs raid, leaving Alexandre alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by orcs. Alexandre was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He wants revenge against orcs; and many orcs want him driven away

Ideals: Persistence. Flaws: Forgetful. Bonds: Attractive, Enemies, Criminal record. Occupation: Armorer

Voice: Excited and jittery

Attributes [hide]

Alexandre Cholmondeley, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)11 (+0) 9 (-1)10 (+0)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


William Snape, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, and carries axes. With a patchy golden beard and wild golden hair. His eyes, though not visible through his cowl, are violet.

Personality: He exudes charisma. He is a tour de force of persuasion. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. He's also a talented Scribe, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Fighting. Bonds: Attractive, Job, Immigrant, Slave. Occupation: Seamstress

Voice: German accent

Attributes [hide]

William Snape, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 8 (-1)13 (+1) 7 (-2)10 (+0)
Skills Nature +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1300 sp.


Social Check DCs


Gerard Chester, Male Human [Permalink]

Personal [hide]

Description: A 6'4" eastern man, he wears baggy tan pantaloons and a brown scarf. His long golden hair reaches down to his waist. He wears an eyepatch.

Personality: He is overprotective of those who hire his services. Animals are drawn to him, and he is able to talk to them.

History: Gerard was born in the east. At a young age he loved to build and create. He went to a religious school and was inspired by the priests there in charitable deeds. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted, Persistence. Flaws: Ugly. Bonds: Guardian, Religious. Occupation: Cook

Voice: Speaks with a cold

Attributes [hide]

Gerard Chester, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 4 (-3)12 (+1)
Skills Insight -1, Nature +4
Senses Passive Perception 7
Languages Common, Aquan, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Odo Heiser, Male Human [Permalink]

Personal [hide]

Description: This northern man is dressed in earthy colors with a brown and green handkerchief worn on his right side. His clothes are grease stained in places. His hair is short and silver. His green eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He takes great joy in being the best Adventurer in town.

History: His mother raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He has set out to sabotage the competition.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job, Nature. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Odo Heiser, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)11 (+0) 16 (+3)8 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs

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