Trey Blakeley, Male Human [Permalink]
Personal [hide]
Description: He wears bulky tan painted plate armor. He wears a top hat to hide his balding. His eyes are hazel and beady.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Trey was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Sage. He now spends his time doing works of charity.
Motivation: Wants his loneliness to end; and he is a bit of a kleptomaniac
Ideals: Philantrophist, Artistic. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Sage
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 52 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp.
Dean Spalding, Male Human [Permalink]
Personal [hide]
Description: With pastel face paint in a stripe pattern across his face, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He uses divination through singing.
History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Revenge; and many brigands want him driven away
Ideals: Gifted. Flaws: Antagonistic. Bonds: Military, Family, Enemies. Occupation: Miner
Voice: Booming voice
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 6000 cp. 1 Half-Plate. 1 Darkwood Shield.
Gilbert Windsor, Male Human [Permalink]
Personal [hide]
Description: He wears a blue coat over a green low-cut shirt, and a small hat upon his head. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a skull on it. He is bald on top and has large silver tufts of hair around his ears. His gray eyes peer out from beneath his small blue hat.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Sculptor mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Philantrophist. Flaws: Ugly, Depressed, Disease. Bonds: Rich. Occupation: Soapmaker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 18 (+4) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 100 gp.
Theobald Darlington, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear white pants and tee shirts. He sports a long silver beard, and similarly colored long hair. He has several tiny jet earrings on each ear.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gifted from a young age, Theobald studied abroad. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. Days after completing his studies, news broke out that his hometown was attacked by goblins. Theobald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Gifted. Bonds: Rich, Criminal record, Job, Enemies. Occupation: Herbalist
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Solid gold idol (500 gp).
Nicholas Snape, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tight fitting brown shirt and pants. He sports a long silver beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great joy in being the best Fisher in town.
History: Nicholas lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He struck the Fisher job and began his own company from there.
Motivation: To settle down with his crush; and wants his loneliness to end
Ideals: Passionate. Bonds: Attractive, Job, Family, Has a crush. Occupation: Fisher
Voice: Australian accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
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