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NPC Generator

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Advanced [show]


Gilbert Budd, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Sailor does. His tied-back hair is brown. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gilbert was raised in a hard working conservative environment. His parents enrolled him in a Fighter school at a young age so that he could practice his psionic talents. He's also a talented Courier, but doesn't like to broadcast it.

Motivation: To be a Courier again; and further expansion of business

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Gilbert Budd, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 7 (-2)13 (+1) 13 (+1)13 (+1)
Skills History +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Conrad Conway, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He has a hunchback. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A true patriot, Conrad would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Conrad abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Passionate. Flaws: Ugly, Addict. Bonds: Military, Adventurer. Occupation: Dilettante

Voice: Squeaky

Attributes [hide]

Conrad Conway, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 11 (+0)7 (-2)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 2 Holy water.


Social Check DCs


Charles Payton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears many layers of old clothing at all times. His hair is chestnut and very short. He has hazel eyes and a white hat with a pastel feather.

Personality: Aggressive, abrasive, and angry, Charles embodies much of what other species detest in the Humans. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Charles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Charles. After a long history of fighting, Charles and his spouse have recently divorced.

Motivation: Seeks redemption.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Criminal record. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Charles Payton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)14 (+2) 17 (+3)13 (+1)
Skills Arcana +4, Athletics +5
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +5

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Percival Barclay, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. He carries a battered longsword and tarnished shortspear as well. He has black hair. He has gleaming, smiling hazel eyes.

Personality: He speaks before he thinks and is too direct. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Percival hails from a village terrorized by gnolls. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: To settle down with his crush; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Impulsive. Bonds: Adventurer, Enemies, Has a crush. Occupation: Ploughman

Voice: pre-pubescent

Attributes [hide]

Percival Barclay, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)10 (+0) 12 (+1)8 (-1)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 cp. 1 Half-Plate.


Social Check DCs


Godfrey Chester, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman and is in decent physical shape. He keeps his chestnut hair in a pixie cut. He wears large thick round spectacles.

Personality: Aggressive, abrasive, and angry, Godfrey embodies much of what other species detest in the Humans. He is a ruthless business man, a trait he acquired from his mother.

History: Born in a small village he learned the ways of the warrior from his mother. His mother took him hunting and taught him how to get in the mind of other creatures. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Actor

Voice: Sounds elderly

Attributes [hide]

Godfrey Chester, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Giant, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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