Miles Pickering, Male Human [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Miles was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Philantrophist. Flaws: Ugly, Sensitive. Bonds: Adventurer, Job. Occupation: Architect
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 14 (+2) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp.
Dean Van Es, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. His chestnut hair is styled in orderly dreadlocks. His blue unseeing eyes seem to look past you.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Sculptor job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Disease. Bonds: Attractive, Job, Family, Rich. Occupation: Sculptor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Theobald Stanton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fitting clothing which further accentuates his frame. He keeps his white hair in a flapper bob. His green unseeing eyes seem to look past you.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with his god.
History: Gifted from a young age, Theobald studied abroad. A few years later when the south was not economically sound they moved to his current location. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Gifted. Flaws: Disease, Shy. Bonds: Attractive, Religious, Immigrant. Occupation: Navigator
Voice: Italian accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 8 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Hubert Huxley, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes and a grey hat with a white feather.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. As long as the job gets done he does not care how it got done.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark
Ideals: Professionalism, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Bellfounder
Voice: American accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Chrysoberyl (150 gp). Black star sapphire (900 gp).
Ralf Marlowe, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and is wearing a long, pastel cloak. His left hand appears badly burned and disfigured. His white hair is thinning but still full. His gray eyes lackadaisically let the world flow into them.
Personality: Ralf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the south to a Dyer, Ralf learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He then took over the family business and is one of the better Dyer for hire.
Motivation: He wants to meet his childhood hero; and he loathes his own lifestyle
Ideals: Impeccable. Flaws: Depressed. Bonds: Adventurer, Job. Occupation: Dyer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
Possessions: 17000 cp.
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