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NPC Generator

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Advanced [show]


Anthony Gyula, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing colorful clothing, dressed as a Carpenter. He keeps his auburn hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves telling others what to do and how they should feel about things. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anthony is combative with any and all who dare try his patience in the slightest.

History: He was born in a small forest village. He was taken from his home at a very young age. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and wants to open a new tavern

Ideals: Opinionated, Justice. Flaws: Insomniac. Bonds: Nature, Slave. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Anthony Gyula, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2900 sp.


Social Check DCs


Bertram England, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in green turtlenecks beneath a blue coat with grey slacks. He wears his hair in dreadlocks. His fair skin shows little sign of his aristocratic breeding.

Personality: He acts crazy and hedonistic. Bertram is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Gifted from a young age, Bertram studied abroad. Brilliant and gifted he never wanted to apply himself. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to raise his children well; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Family, Adventurer. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Bertram England, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)7 (-2) 12 (+1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Ralf Alston, Male Human [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his long golden hair kept up in a rat tail. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. He has all his life been fascinated with painting.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Ralf has worked very hard to control his curse. He now mingles about in high society.

Motivation: To get a good night's sleep.

Ideals: Artistic. Flaws: Impulsive, Disease, Insomniac. Bonds: Rich, Attractive. Occupation: Courier

Voice: Squeaky

Attributes [hide]

Ralf Alston, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 17 (+3)15 (+2) 14 (+2)8 (-1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Gerard Huxley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a grey poncho over his likewise colored trousers and shirt. His blonde hair is still thick. His amber unseeing eyes seem to look past you.

Personality: Gerard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and money/treasure

Ideals: Athletic, Impeccable, Persistence. Flaws: Disease. Bonds: Rich. Occupation: Stableman

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerard Huxley, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)17 (+3) 9 (-1)15 (+2)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 9
Languages Common, Giant, Dwarven, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Golden pearl (140 gp). Banded agate (4 gp). Zircon (80 gp).


Social Check DCs


Shane Dryden, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a custom-built plate barding that's adorned with green lining and desert motifs. His clothes are grease stained in places. His red hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is fixated on the number 41. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Bowyer for the past few years.

Motivation: Expand his business.

Flaws: Insane, Fearful. Bonds: Poor, Immigrant, Job. Occupation: Bowyer

Voice: Relaxed voice

Attributes [hide]

Shane Dryden, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 11 (+0)8 (-1) 15 (+2)11 (+0)
Skills Athletics +5, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +2

Possessions: 20000 cp.


Social Check DCs

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