Norman Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and blue robe with the hood down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: He is almost excessively polite to everyone, even when angry. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: A powerful necromancer made him what he is. Norman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Norman decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Logical, Impeccable. Flaws: Shy. Bonds: Criminal record, Mentor. Occupation: Mercenary
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 9000 sp. Chrysoberyl (140 gp). 1 Minor magic item.
Gomory Clare, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his scythe. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are blue and he is always smoking a pipe.
Personality: He can speak with the recently deceased. Further he is a bit of a stoner and is frequently out of it.
History: He got into the Mason business at a young age. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He got away from his former life and has fallen to alcoholism.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and sabotage a competitor
Ideals: Gifted, Fighting. Flaws: Addict. Bonds: Job. Occupation: Mason
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 20000 cp. 1 Half-Plate.
Robert Lindsey, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and has a large green mantle and cape that has been intricately interwoven into his white robe. He has done his best to style his brown hair to look like a famous performer. His amber unseeing eyes seem to look past you.
Personality: Robert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A powerful slaver made him what he is. A freak accident while working with his Farmer father left him crippled. He has worked as a Courier like his father before him.
Motivation: Further expansion of business.
Ideals: Extrovert. Flaws: Disease, Antagonistic. Bonds: Mentor, Job. Occupation: Courier
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. Eye agate (9 gp). Star rose quartz (40 gp).
Geoffrey Hayden, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'1" and wears tight fighting clothing, which leaves very little to the imagination. His white hair is still thick. He is very pretty but has cold, dead eyes.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Now he works as a writing tutor during his time off.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Artistic, Logical. Bonds: Attractive, Rich. Occupation: Sage
Voice: Raspy
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 12 (+1) | 17 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic, Gnome, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5
Possessions: 12000 cp. 2 Smokesticks. 1 Everburning torch. 4 Acid flasks.
Guy Marley, Male Human [Permalink]
Personal [hide]
Description: Standing 6'3", this man prefers to wear black clothing when he does not wear armor. His auburn hair is lengthy and is close to two feet long. His eyes are green and beady.
Personality: He dislikes all the random violence that takes place in the north. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Guy took refuge in the old dungeon and found the beat up longbow and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content
Ideals: Pacifist, Fighting. Flaws: Ugly, Impulsive, Mundane. Bonds: Nature. Occupation: Barrister
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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