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Advanced [show]


Lance Middleton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He comes from a rich western family. Like his father and his brother before him, after school he went straight into learning to become a Guard. He now travels the world, in search of power and loot.

Motivation: He is terrified, and will act out of fear; and he has passion for adventuring and risk

Ideals: Athletic, Philantrophist. Flaws: Fearful. Bonds: Job, Rich, Adventurer. Occupation: Guard

Voice: Can't modulate volume

Attributes [hide]

Lance Middleton, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 600 sp. Brown-green garnet (150 gp).


Social Check DCs


Randal Skelton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a dagger, but if one is not available he will default to his bastard sword. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Randal is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to loving parents in a slum to the south. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Since then, he has sought to make the best of life.

Motivation: Doesn't want to be a Laborer and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Optimist. Bonds: Immigrant, Family, Poor. Occupation: Laborer

Voice: Hissing voice

Attributes [hide]

Randal Skelton, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 8 (-1)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, History +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs


Bernard Clapham, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a grey collared shirt and white pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise amber.

Personality: Bernard is depressed about a lot of things. He tends to be a nihilist. His job bores him to no end. He has decided to make it more interesting.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carter arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bernard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bernard. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: A rival would like him out of the picture.

Flaws: Depressed, Secretive. Bonds: Adventurer, Criminal record, Rich. Occupation: Carter

Voice: Stutters

Attributes [hide]

Bernard Clapham, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)9 (-1) 17 (+3)15 (+2)
Skills Insight +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Trym Marston, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His skin is fair and his fingers are delicate and long. His hair is red, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His job bores him to no end. He has decided to make it more interesting.

History: He comes from a rich western family. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He's in love; and to settle down with his crush

Flaws: Selfish. Bonds: Attractive, Adventurer, Criminal record, Rich, Has a crush. Occupation: Scribe

Voice: Soft and mumbly

Attributes [hide]

Trym Marston, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)11 (+0) 12 (+1)10 (+0)
Skills Performance +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Pink pearl (140 gp). Star rose quartz (80 gp). Jade (140 gp). Jasper (80 gp).


Social Check DCs


Trym Cromwell, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large brown mantle and cape that has been intricately interwoven into his green robe. His tied-back hair is white. He is very pretty but has cold, dead eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Trym was born with his mother's beautiful face. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Flaws: Terse. Bonds: Attractive, Family, Job, Rich. Occupation: Carter

Voice: Boston accent

Attributes [hide]

Trym Cromwell, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)14 (+2) 11 (+0)9 (-1)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp.


Social Check DCs

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