Miles Dayton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he tends to wear a large violet jacket. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His eyes are hazel and catlike.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy and tries to find solutions quickly.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Miles took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He left for the east, certain he would find work there.
Motivation: Money/treasure; and he is greedy
Ideals: Opinionated. Flaws: Lazy. Bonds: Attractive, Nature, Immigrant, Rich. Occupation: Cartwright
Voice: Italian accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Charles Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears green painted combat armor at almost all times. With bright brown hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Scribe business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He became a Scribe soon after.
Motivation: Wants to open a new tavern.
Ideals: Justice. Flaws: Antagonistic, Racist. Bonds: Job. Occupation: Scribe
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Nicholas Rodney, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses like a well dressed Animal Trainer does, and is pretty ugly. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Nicholas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a ruthless business man, a trait he acquired from his father.
History: A powerful wizard made him what he is. His childhood dream was to be a Sellsword, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Animal Trainer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. Red spinel (130 gp).
Hugh Conway, Male Human [Permalink]
Personal [hide]
Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his hammer. His chestnut hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Hugh has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Regain custody of his daughter; and he would like to get married and retire
Flaws: Forgetful, Disease, Insomniac. Bonds: Attractive. Occupation: Stylist
Voice: Sleepy voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 100 gp.
Trym Hastings, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a skull on it. His long chestnut hair reaches down to his waist. His green eyes are passionate and lively.
Personality: He exudes charisma. He is a tour de force of persuasion. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Trym was left his mother's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new painter responsibilities is difficult
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Military, Job. Occupation: Painter
Voice: Australian accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp.
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