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NPC Generator

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Advanced [show]


Conrad Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears silk and lounges about seductively. His tied-back hair is auburn. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His mother raised him in a mountain cabin. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to meet his childhood hero.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature, Adventurer. Occupation: Unemployed

Voice: Low and grunting

Attributes [hide]

Conrad Rodney, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)9 (-1) 11 (+0)9 (-1)
Skills Persuasion +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 8000 cp.


Social Check DCs


William Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears a simple black robe with pastel stripes complete with hood. He wears his chestnut hair up. This blue eyed easterner is not easily forgotten.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, William took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has recently gotten a pet goose that steals things from people.

Motivation: To end his boredom; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Mundane, Depressed. Bonds: Criminal record. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

William Beckwith, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 7 (-2)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Performance +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Average lock.


Social Check DCs


Tim Hastings, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing colorful clothing, dressed as a Sailor. His hair is blonde and curly. He wears a mask on his face.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and he has comitted a past crime that haunts him to this day

Flaws: Depressed. Bonds: Criminal record, Nature, Immigrant, Job. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Tim Hastings, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)16 (+3) 13 (+1)11 (+0)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon, Draconic, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 23000 sp. 1 Minor magic item.


Social Check DCs


Balimaar Astley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an entirely grey suit with green socks and a vest with buckled shoes. He has a small bristly mustache and wavy red hair. His eyes are a pleasant gray.

Personality: He is mildly Human supremacist, though he does not identify as such. He works hard and plays hard.

History: Born in the north to a Sellsword, Balimaar learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.

Motivation: To reunite with his absent father; and further expansion of business

Ideals: Philantrophist. Flaws: Racist, Hedonist. Bonds: Job, Family. Occupation: Sellsword

Voice: Uses lots of figures of speech

Attributes [hide]

Balimaar Astley, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)11 (+0) 11 (+0)14 (+2)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 2 Antitoxin. 1 Everburning torch. 2 Smokesticks.


Social Check DCs


Charles Appleton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is generally shirtless and showing off his tattooed chest. He is an epitome of beauty. He has dyed his greying black hair a little too much giving a sharp black color. He is baby faced.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: Wants to raise his children well; and wants to open a new tavern

Flaws: Fearful. Bonds: Attractive, Criminal record, Immigrant, Job, Family. Occupation: Locksmith

Voice: Spanish accent

Attributes [hide]

Charles Appleton, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)9 (-1) 13 (+1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp. 1 Backpack.


Social Check DCs

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