Manfred Wallace, Male Human [Permalink]
Personal [hide]
Description: A 6'2" western man, he wears dull red sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His moppish golden hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: Prone to second guessing himself, he comes off as nervous. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Opinionated. Flaws: Shy, Fearful. Bonds: Criminal record, Debt. Occupation: Bowyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 1300 sp. Carnelian (30 gp). Golden yellow topaz (900 gp). 7 Acid flasks. 2 Smokesticks. 1 Alchemist’s fire.
Godfrey Kent, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears skinny pants and wears a blue and black robe with the hood down. His red hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a minor phobia of water and hates getting wet.
History: He was born a particularly ugly child, much to the horror of his parents. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business; and balancing his hectic life and new priest responsibilities is difficult
Flaws: Ugly, Fearful, PTSD. Bonds: Job. Occupation: Priest
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3100 sp. Red garnet (70 gp).
Clerebold Stansfield, Male Human [Permalink]
Personal [hide]
Description: He wears a black collared shirt and blue pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. His blonde hair is still thick. This amber eyed southerner is not easily forgotten.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to travel the world and help people.
Motivation: He is terrified, and will act out of fear; and he is a bit of a kleptomaniac
Ideals: Impeccable, Philantrophist. Flaws: Fearful. Bonds: Military, Criminal record. Occupation: Tailor
Voice: Whispers
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: Violet garnet (900 gp). Jade (60 gp). Jasper (70 gp).
Godfrey Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Junk Dealer uniform. He carries with him a set of ceremonial daggers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. His hazel eyes dart from person to person.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a great chef.
History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Godfrey was left his mother's suit of armor and trained in its use and care. He was granted martial powers by his dying sister.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting, Gifted. Bonds: Job, Adventurer, Military. Occupation: Junk Dealer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 6 (-2) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 1 Masterwork studded leather. 1 Full Plate.
Jocelyn Marleigh, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he has the majority of his body covered in plate. His hair is short and white. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has decided he is irredeemable; and seeks redemption
Ideals: Joker. Flaws: Addict. Bonds: Slave, Criminal record. Occupation: Blacksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 19 (+4) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Sylvan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 34000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
