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NPC Generator

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Advanced [show]


Bertram Brixton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses like a well dressed Mercenary does. His silver hair is styled in orderly dreadlocks. He has several tiny jet earrings on each ear.

Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He believes the world needs to unite to get rid of orcs once and for all.

History: Bertram hails from a village terrorized by orcs. A gifted student he started as a Ruler, but he got bored and became a Mercenary. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business; and balancing his hectic life and new mercenary responsibilities is difficult

Flaws: Antagonistic, Disease. Bonds: Job, Rich, Enemies. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Bertram Brixton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Lance Warwick, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears baggy brown pantaloons and a green scarf. Beneath his clothing is a huge mess of scar tissue. His black hair is matted, messy, and big. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small plains village. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Roofer, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult.

Ideals: Fighting. Flaws: Ugly. Bonds: Slave, Job, Nature. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

Lance Warwick, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)11 (+0) 11 (+0)6 (-2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Justin Branson, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears many layers of old clothing at all times. His auburn hair is braided into rings. His eyes, though not visible through his cowl, are amber.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of southern immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's looking for his big break; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Secretive. Bonds: Poor, Adventurer, Immigrant, Religious. Occupation: Baker

Voice: Sensual and smooth

Attributes [hide]

Justin Branson, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 11 (+0)14 (+2)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 27000 cp. 1 Masterwork studded leather. 1 Darkwood Shield.


Social Check DCs


Guy Chester, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with deerstalker hat. His chestnut hair is matted, messy, and big. He wears crescent spectacles with a black brim.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born at the edge of vast island. He worked as a nervous Banker and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Guy Chester, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)16 (+3) 18 (+4)11 (+0)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 14
Languages Common, Abyssal, Ignan, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Norman Kinsley, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears baggy grey pantaloons and a yellow scarf. His white hair is cut short. He wears a mask on his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He receives visions of the future at random moments

History: Norman was raised in a hard working conservative environment. After coming to the age of reason, Norman took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Cook soon after.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new cook responsibilities is difficult

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Cook

Voice: Scandinavian accent

Attributes [hide]

Norman Kinsley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)11 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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