Reynard Blakeley, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a tight fitting black shirt and pants. He is an epitome of beauty. His long silver hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Miller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's also a talented Miller, but doesn't like to broadcast it.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Job, Family. Occupation: Server
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2400 sp.
Roger Weld, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears baggy black pantaloons and a tan scarf. He has dyed his greying black hair a little too much giving a sharp black color. He wears a mask on his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Roger enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, Roger studied abroad. His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted. Flaws: Ugly, Shy, Hedonist. Bonds: Nature. Occupation: Miner
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 5 (-3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Cory Cason, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a black costume with the symbols of luck on his torso. He has moderate length golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Cory enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted from career to career and currently works as a Tanner.
Motivation: Wants to open a new tavern.
Ideals: Impeccable. Flaws: Hedonist. Bonds: Attractive, Job, Poor. Occupation: Tanner
Voice: Timid voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Terran, Infernal, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 600 sp.
Dean Denholm, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'3" and typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. He wears a small hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Dean was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now spends his time doing works of charity.
Motivation: A deep hatred of illithids; and expand his business
Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Adventurer, Enemies. Occupation: Dilettante
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 400 gp.
Diggory Tyndall, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is knotted and matted. He has a tattooed face.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He served in the navy to pay for his family's outstanding loans. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Diggory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Diggory. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero.
Ideals: Passionate. Bonds: Adventurer, Military, Criminal record. Occupation: Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 5 (-3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 800 sp. Fiery yellow corundum (500 gp).
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