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NPC Generator

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Advanced [show]


Everard Langley, Male Human [Permalink]

Personal [hide]

Description: A 5'11" eastern man, he is well dressed, constantly wearing a green suit, white shirt, and green tie. He wears his hair in dreadlocks. His brown eyes dart from person to person.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Sold as a small child to a necromancer, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He inherited the family business which he has now maintained for 6 years.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Gifted. Flaws: Greedy. Bonds: Mentor, Job, Adventurer. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Everard Langley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)7 (-2) 11 (+0)12 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Simon Clinton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. His hair, while still mostly golden, has prominent grey streaks. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Criminal record, Religious. Occupation: Bather

Voice: Spits words with contempt

Attributes [hide]

Simon Clinton, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)7 (-2) 13 (+1)13 (+1)
Skills Insight +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 6000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Chain shirt. 1 Half-Plate. 1 Buckler.


Social Check DCs


Rolf Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he sports white clothing, slightly heavier than average wear. He wears a feathered hat to cover his moderate length golden hair. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also has developed a complete distrust of the Tanner profession.

History: He was born the only child of a wealthy merchant. Cursed with a spirit at a very young age, Rolf has worked very hard to control his curse. He struck the Barrister job and began his own company from there.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Entrepeneur. Flaws: Shy, Disease. Bonds: Job, Family. Occupation: Barrister

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Rolf Lindsay, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)10 (+0) 8 (-1)10 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Zircon (60 gp). Blue quartz (13 gp).


Social Check DCs


Dustin Fawcett, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. He wears a broad hat to cover his moderate length chestnut hair. He wears a mask on his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has all his life been fascinated with painting.

History: He was born to loving parents in a slum to the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better village for his children.

Motivation: He's looking for his big break.

Ideals: Opinionated, Artistic. Bonds: Poor, Adventurer. Occupation: Marshal

Voice: Can't modulate volume

Attributes [hide]

Dustin Fawcett, Male Human Fighter 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Heward Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of the four houses of cards on his torso. His skin is fair and his fingers are delicate and long. He has styled his silver hair well, parting it to the right. He has gray eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born in the north to a Barrister, Heward learned a great deal about his mother's area of expertise. Heward was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Heward decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Regain custody of his daughter; and balancing his hectic life and new barrister responsibilities is difficult

Ideals: Persistence. Flaws: Shy. Bonds: Criminal record, Job, Family. Occupation: Barrister

Voice: Jamaican accent

Attributes [hide]

Heward Haley, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 13 (+1)9 (-1)
Skills Perception +3, Performance +1
Senses Passive Perception 11
Languages Common, Druidic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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