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Advanced [show]


Trym Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears black leather gloves, a black jacket, and tight pants. His white hair is kept up in a ponytail inside a deerstalker hat. His fair skin shows little sign of his aristocratic breeding.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The war was a terrible time for him, and Trym does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Unemployed, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Extrovert. Flaws: Depressed. Bonds: Attractive, Military, Family. Occupation: Unemployed

Voice: Slow speaker

Attributes [hide]

Trym Ramsey, Male Human Fighter 4
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)12 (+1) 11 (+0)9 (-1)
Skills Medicine +2, Performance +1
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Godfrey Landon, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears yellow trousers with grey and brown striped suspenders. He wears various colorful collared shirts. His left leg appears badly burned and disfigured. His hair is long and golden with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: When he was but 5 years old his parents immigrated from the south. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: To get a good night's sleep.

Flaws: Insomniac, Depressed. Bonds: Attractive, Immigrant. Occupation: Sailor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Godfrey Landon, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)8 (-1) 11 (+0)11 (+0)
Skills Acrobatics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Jasper (30 gp). Red garnet (160 gp).


Social Check DCs


Arnold Mitchell, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his sword. His white hair is lengthy and is close to two feet long. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.

Motivation: He is terrified, and will act out of fear.

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Soapmaker

Voice: Sore throat, cough

Attributes [hide]

Arnold Mitchell, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)11 (+0) 16 (+3)11 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Peter Gracey, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He typically wears grey cloth garments or leather armor. He is an epitome of beauty. His white hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Attractive, In love, Rich, Adventurer. Occupation: Performer

Voice: Scottish accent

Attributes [hide]

Peter Gracey, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 12 (+1)17 (+3)
Skills Insight +3, Investigation +5
Senses Passive Perception 11
Languages Common, Undercommon, Draconic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Adam Cornish, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and wears a green shirt with thin black vertical stripes and blue pants. His right leg appears badly burned and disfigured. He wears his auburn hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Adam grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Adam. Being a Beggar kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Ideals: Professionalism, Gifted. Bonds: Religious, Criminal record. Occupation: Beggar

Voice: Eastern European accent

Attributes [hide]

Adam Cornish, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)10 (+0) 14 (+2)15 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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