Cory Beckwith, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting green shirt and pants. His skin is fair and his fingers are delicate and long. His head has been shaved. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He dropped out of school before completing his studies. After a long history of fighting, Cory and his spouse have recently divorced.
Motivation: He is greedy; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 18 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Gnome, Terran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. 1 Darkwood Shield. 1 Masterwork Light wooden shield. 1 Chain shirt. 1 Full Plate.
Gerard Blythe, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. He has recently gotten a pet goose that steals things from people.
Motivation: He is currently in port desperately looking for someone to get him out; and he feels that his past leaves him morally obligated to help
Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Rich, Slave. Occupation: Laborer
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 46000 sp. 1 Good lock. 1 Silver holy symbol. 1 Disguise kit.
Simon Stanton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears light armors faded through time and improper care. He is bald on top and has large golden tufts of hair around his ears. This hazel eyed easterner is not easily forgotten.
Personality: This man loves poetry and to teach people poetry more than just about anything. He is obsessed with finding treasure.
History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Shepherd
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp.
Charles Presley, Male Human [Permalink]
Personal [hide]
Description: This man wears tattered old clothes. He is muscular with a powerful set of arms. His blonde hair is unkempt and raggedy. He wears crescent spectacles with a black brim.
Personality: He acts crazy and hedonistic. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised in a plains tribe. His father took him hunting and taught him how to get in the mind of other creatures. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer, Nature. Occupation: Navigator
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 10000 cp.
Diggory Clayton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He usually wears his tan robe and has his shortspear always slung over his shoulder. His blonde hair is thinning but still full. He has green eyes and a tan hat with a black feather.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He plays an instrument quite well.
History: He was born in the south. As a young adult he joined a group advocating for an improvement in Human conditions. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He wants revenge against brigands.
Ideals: Athletic, Artistic. Flaws: Racist. Bonds: Enemies, Immigrant. Occupation: Tanner
Voice: Soothing and warm
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 16000 cp.
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