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NPC Generator

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Advanced [show]


Randal Whitby, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems. He has a white handlebar mustache and slicked back white hair. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is skeptical of what others tell him and is slow to trust.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He is content; and to end his boredom

Ideals: Optimist, Fighting. Flaws: Shy, Mundane. Bonds: Rich. Occupation: Glassblower

Voice: Pirate accent

Attributes [hide]

Randal Whitby, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)13 (+1) 11 (+0)8 (-1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Ralf Graham, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of falchions on his belt, each one with a topaz on the hilt. He has wavy red hair. His violet eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He works hard and plays hard.

History: When he was but 4 years old his parents immigrated from the north. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his brother; and he feels kind of lost in life

Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Attractive, Immigrant, Nature. Occupation: Servant

Voice: Prounounces S like Z

Attributes [hide]

Ralf Graham, Male Human Fighter 4
Medium (5'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)14 (+2) 10 (+0)18 (+4)
Skills Athletics +5, Perception +2
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +2

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Roland Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears a grey broad hat and grey clothes. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a broad hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: Roland is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast desert. Like his father and his sister before him, after school he went straight into learning to become a Sculptor. He hasn't been sleeping well lately.

Motivation: He is not mentally stable, and does not behave rationally; and he'd like to take his coworkers down a peg

Ideals: Extrovert. Flaws: Insomniac, Insane. Bonds: Job, Nature. Occupation: Sculptor

Voice: Farmer accent

Attributes [hide]

Roland Brixton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 17 (+3)13 (+1) 10 (+0)12 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Clerebold Shelby, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears just a blue suit. His long black hair is drawn into a two foot long braid. His eyes are a pleasant violet.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also is a firm believer in the manly ideal.

History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Clerebold took refuge in the ruined castle and found the beat up halberd and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love.

Flaws: Impulsive. Bonds: Immigrant, Nature, Mentor, Has a crush. Occupation: Tanner

Voice: American accent

Attributes [hide]

Clerebold Shelby, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 8 (-1)13 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Ignan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Shane Breeden, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His whole body is exceptionally muscular. He keeps his red hair in a flapper bob. He has a dull look in his hazel eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Born in the west to a Merchant, Shane learned a great deal about his father's area of expertise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Immigrant, Family, Job. Occupation: Merchant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shane Breeden, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)15 (+2) 13 (+1)7 (-2)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Aquan, Infernal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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