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Advanced [show]


Henry Beverly, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is typically in his Roofer uniform and is in decent physical shape. His silver hair is unkempt and raggedy. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not trust anyone and sleeps with one eye open.

History: Born in the east his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Roofer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Ideals: Joker. Flaws: Ugly, Insomniac. Bonds: Job, Poor. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Henry Beverly, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)16 (+3) 14 (+2)13 (+1)
Skills History +5
Senses Passive Perception 12
Languages Common, Orc, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2700 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Solid gold idol (200 gp). Brass mug with jade inlays (300 gp). 1 Silk rope. 1 Bullseye lantern. 1 Masterwork Musical instrument.


Social Check DCs


Lance Conway, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has moderate length white hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Sold as a small child to a slaver, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He went to a religious school and was inspired by the priests there in charitable deeds. Being a Bounty Hunter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Bonds: Attractive, Criminal record, Mentor, Religious. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Lance Conway, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)12 (+1) 8 (-1)8 (-1)
Skills Animal Handling +1, Investigation +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp. 1 Masterwork Heavy wooden shield. 1 Masterwork studded leather. 1 Banded mail. 1 Masterwork Light steel shield.


Social Check DCs


Trym Thackeray, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a faded coat and loose pants complete with feathered hat. His golden hair is unkempt and raggedy. His eyes are amber.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a very good compulsive liar and kleptomaniac.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Ugly, Depressed. Bonds: Poor, Criminal record, Nature. Occupation: Herbalist

Voice: Forgets to breathe while speaking

Attributes [hide]

Trym Thackeray, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)8 (-1) 10 (+0)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Hunter Richie, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel tunic with green highlights, and long white pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He has done his best to style his blonde hair to look like a famous performer. He wears large thick round spectacles.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Human conditions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His spouse's relatives view him with great suspicion; and he feels that his past leaves him morally obligated to help

Flaws: Shy, Racist. Bonds: Rich, Criminal record, Family. Occupation: Barber

Voice: German accent

Attributes [hide]

Hunter Richie, Male Human Fighter 4
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)14 (+2) 7 (-2)13 (+1)
Skills Animal Handling +0, Stealth +2
Senses Passive Perception 8
Languages Common, Gnoll, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 24000 sp.


Social Check DCs


Trym Barclay, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his black robe and has his halberd always slung over his shoulder. His blonde hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He loves telling others what to do and how they should feel about things. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 14 years.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and his religion dominates his actions

Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Religious. Occupation: Dyer

Voice: Middle-eastern accent

Attributes [hide]

Trym Barclay, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)7 (-2) 12 (+1)15 (+2)
Skills Acrobatics +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1900 sp.


Social Check DCs

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