Gomory Chatham, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this southern man likes to wear tan tank tops with pastel pants. He wears his chestnut hair up in a very large beehive style do. His blue eyes dart from person to person.
Personality: He has always had a great fascination with Human culture. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Gomory was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gomory's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Gomory and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Gifted. Flaws: Racist, Disease, Antagonistic. Occupation: Laborer
Voice: Boston accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Gunter Nibley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. He keeps his white hair in a flapper bob. His hazel eyes are passionate and lively.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Sold as a small child to a brothel owner, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: A deep hatred of gnolls.
Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Mentor, Enemies. Occupation: Ploughman
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. Deep green spinel (120 gp). 1 Masterwork Artisan’s tools.
Alex Blankley, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He is renowned for his bright pastel suits and hats. He has a hunchback. With a patchy white beard and wild white hair. His eyes are likewise gray.
Personality: Alex speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a criminal king-pin and mafia family He struck it rich when he found rare goods in large quantities. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Criminal record, Rich. Occupation: Interpreter
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 pp.
Frederick Rowley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his halberd, marred by chocolates. His golden hair is lengthy. His face is scarred and worn.
Personality: He has always had a great fascination with Human culture. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a Navigator, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.
Motivation: Human compassion; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Dilettante
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: Just what you see.
Aldous Wellington, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. His white hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: A deeply religious man he believes everything happens for a reason. He enjoys reading and quiet.
History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aldous took refuge in the old dungeon and found the beat up kukri and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and his religion dominates his actions
Ideals: Logical. Flaws: Ugly. Bonds: Religious, Military, Nature. Occupation: Junk Dealer
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
Possessions: Moss agate (8 gp). Rhodochrosite (8 gp).
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