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NPC Generator

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Advanced [show]


Randal Chester, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail, and he perpetually has his axe ready. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He plays an instrument quite well.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his martial talents. He was granted martial powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Artistic, Gifted. Flaws: Insane, Shy. Occupation: Blacksmith

Voice: Tuts and clicks tongue

Attributes [hide]

Randal Chester, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)12 (+1) 10 (+0)9 (-1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Golden yellow topaz (500 gp). Blue quartz (6 gp). Rock crystal (80 gp). 1 Minor magic item.


Social Check DCs


Odo Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow armored body suit, with a simple blue line shooting up and back down. He carries a battered trident and tarnished flail as well. He keeps his silver hair in a pixie cut. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: To prove his worth to the world; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Beggar

Voice: Sighs a lot, exhausted

Attributes [hide]

Odo Warwick, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)12 (+1) 16 (+3)15 (+2)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2400 sp. 1 Half-Plate.


Social Check DCs


Henry Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, but even with his fine clothing he looks run-down. His brown hair and beard is wavy and long. His eyes are violet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and he is content

Ideals: Athletic, Joker, Logical. Flaws: Mundane, Insane. Occupation: Shoemaker

Voice: Smooth and feminine

Attributes [hide]

Henry Tickle, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)16 (+3) 16 (+3)12 (+1)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Auran, Druidic, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Jasper (20 gp).


Social Check DCs


Henry Staurheim, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in green turtlenecks beneath a brown coat with white slacks. His white hair is drawn into a tight pony tail with a cross scrunchie. His eyes are amber and he is always smoking a pipe.

Personality: He never swears and excessively uses polite adverbs when speaking. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to raise his children well.

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: In love, Family. Occupation: Farmer

Voice: Posh accent

Attributes [hide]

Henry Staurheim, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)12 (+1) 12 (+1)17 (+3)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Gerald Clayton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a black vest and prefers blue and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has moderate length black hair. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born several months after his mother was called into army service. He dropped out of school before completing his studies. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Professionalism, Logical. Flaws: Ugly. Bonds: Rich, Military. Occupation: Laborer

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Clayton, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 7 (-2)9 (-1) 10 (+0)11 (+0)
Skills Acrobatics +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs

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