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NPC Generator

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Advanced [show]


Trym Brent, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a white armored body suit, with a simple green line shooting up and back down. He keeps his golden hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a Healer, his mother struggled to pay the bills. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Greedy. Bonds: In love, Poor. Occupation: Barrister

Voice: Loud with bravado

Attributes [hide]

Trym Brent, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 12 (+1)16 (+3)
Skills Athletics +4, Stealth +2
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Balimaar Upton, Male Human [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, he is an attractive figure. He is dressed in a clean white cloak covering his clean studded leather. He wears a colorful flower in his blonde hair. He has a dull look in his hazel eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not trust anyone and sleeps with one eye open.

History: He was born in the west, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Job, Immigrant. Occupation: Merchant

Voice: Breathy voice

Attributes [hide]

Balimaar Upton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 11 (+0)9 (-1)
Skills Nature +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp. 1 Simple lock.


Social Check DCs


Nicholas Merton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. He has dyed his greying silver hair a little too much giving a sharp silver color. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: He desires power and/or immortality.

Ideals: Joker, Fighting. Flaws: Addict, Disease. Bonds: Rich, Adventurer. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nicholas Merton, Male Human Fighter 4
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 9 (-1)7 (-2) 17 (+3)13 (+1)
Skills Animal Handling +5, Arcana +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 600 gp. White pearl (50 gp). Rhodochrosite (10 gp). Red-brown spinel (50 gp). Moonstone (70 gp).


Social Check DCs


Frederick Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy yellow suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has had some formal painting training, and achieved minor success. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Revenge; and to reunite with his old friends

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Attractive, Adventurer, Enemies. Occupation: Miner

Voice: Uses lots of figures of speech

Attributes [hide]

Frederick Sheldon, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 11 (+0)16 (+3) 12 (+1)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Goblin
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Jasper (50 gp). Smoky quartz (50 gp).


Social Check DCs


Shane Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a black and tan robe with the hood down. He keeps his auburn hair in a pixie cut. This gray eyed northerner is not easily forgotten.

Personality: He has a massive crush on the younger sibling of the Interpreter who has hired him part-time. He works hard and plays hard.

History: Shane was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his brother before him, after school he went straight into learning to become a Interpreter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants a kiss; and he has a crush on the local locksmith

Flaws: Hedonist. Bonds: Immigrant, Has a crush, Poor, Job. Occupation: Interpreter

Voice: French accent

Attributes [hide]

Shane Emsworth, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 11 (+0)15 (+2) 9 (-1)9 (-1)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Terran, Gnome
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple +0

Possessions: 19000 sp.


Social Check DCs

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