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NPC Generator

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Advanced [show]


Guy Wesley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light grey in addition to tight pants. He keeps his long chestnut hair kept up in a rat tail. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. Brilliant and gifted he never wanted to apply himself. He left for the west, certain he would find work there.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker, Opinionated, Gifted. Bonds: Immigrant, Enemies. Occupation: Glassblower

Voice: Jittery and nervous

Attributes [hide]

Guy Wesley, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 8 (-1)11 (+0)
Skills Perception +1, Stealth +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 42000 sp. 1 Minor magic item.


Social Check DCs


Gilbert Blakeley, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair is long and red with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is calm most of the time but flees social interaction. He is lazy, self-centered, vain, and jealous.

History: He was born in the north. A freak accident while working with his Blacksmith mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Shy, Selfish, Disease. Bonds: Rich, Immigrant. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Gilbert Blakeley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Henry Langdon, Male Human [Permalink]

Personal [hide]

Description: This malnourished man has a large black mantle and cape that has been intricately interwoven into his green robe. He wears a Stetson hat to cover his moderate length red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is business-like. He takes instructions and follows them to the letter. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.

Motivation: To end his boredom; and to prove his worth to the world

Ideals: Professionalism. Flaws: Impulsive, Mundane. Bonds: Poor, Attractive. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

Henry Langdon, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)8 (-1) 15 (+2)9 (-1)
Skills Arcana +1, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Trey Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He misses his home and complains about the freezing weather, even in summer.

History: He was born blind and as such lacked many opportunities for work. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the east, certain he would find work there.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Map Maker

Voice: Creaky witch voice

Attributes [hide]

Trey Hamilton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Aquan, Elven, Draconic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2900 sp.


Social Check DCs


Everard Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white cloak and cross-gartered tan stockings. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is harsh and unforgiving.

History: Everard was born in the east. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Emotional, Antagonistic. Bonds: Rich, Adventurer. Occupation: Servant

Voice: Old Prospector

Attributes [hide]

Everard Barney, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)6 (-2) 13 (+1)8 (-1)
Skills History +0, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1

Possessions: 19000 cp. Red garnet (50 gp). Jade (50 gp). Citrine (40 gp). 1 Masterwork Thieves’ tools. 1 Good lock. 1 Bullseye lantern.


Social Check DCs

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