Simon Shelly, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He is well dressed, constantly wearing a blue suit, tan shirt, and grey tie, and his gloved hand is found clutching a ceremonial dagger. He keeps his black hair in a pixie cut. He has gleaming, smiling green eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a very good compulsive liar and kleptomaniac.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Mundane. Bonds: Nature, Criminal record, Military. Occupation: Spice Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Undercommon, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1900 sp. Malachite (11 gp).
Peter Palomarez, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear grey clothing when he does not wear armor. His golden hair is matted, messy, and big. His eyes, though not visible through his cowl, are hazel.
Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Barkeep, but he got bored and became a Blacksmith. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To be a Barkeep again.
Ideals: Athletic. Flaws: Ugly, Shy, Disease. Bonds: Job, Guardian. Occupation: Blacksmith
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Guy Anderton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a robe, a symbol of the four houses of cards around his neck, and a warhammer on his belt. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise hazel.
Personality: He is calm most of the time but flees social interaction. He cannot resist a sob story and will often dote over anyone who has one.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and he is content
Ideals: Fighting, Philantrophist. Flaws: Shy, Mundane. Occupation: Animal Trainer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 23 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 4 (-3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.
Anselm Carlisle, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a ceremonial dagger on his belt. He is bristling with hidden weapons, mostly ceremonial daggers and flails. He has wavy golden hair. This green eyed southerner is not easily forgotten.
Personality: Anselm wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barkeep arts, while his mother instructed him in etiquette, music and courtly manner. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he is greedy
Ideals: Fighting, Disciplined, Philantrophist. Bonds: Criminal record, Rich. Occupation: Barkeep
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Hunter Hamilton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, marred by chocolates. His golden hair is smooth and relatively long. His hazel eyes peer out from beneath his wide-brimmed white hat.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He enjoys reading and quiet.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Military, In love. Occupation: Dilettante
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp.
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