Nicholas Stanley, Male Human [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He has gleaming, smiling hazel eyes.
Personality: Aggressive, abrasive, and angry, Nicholas embodies much of what other species detest in the Humans. He is lazy, self-centered, vain, and jealous.
History: Nicholas hails from a village terrorized by goblins. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Animal Trainer for hire.
Motivation: A deep hatred of goblins.
Flaws: Antagonistic, Selfish. Bonds: Enemies, Job. Occupation: Animal Trainer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Gerard Clifton, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'0" and wears bulky brown painted plate armor. His long auburn hair reaches down to his waist. This amber eyed easterner is not easily forgotten.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a criminal king-pin and mafia family Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants his loneliness to end; and he's attracted to the pc
Ideals: Joker, Optimist. Bonds: Criminal record, Adventurer, Has a crush. Occupation: Weaver
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 8 (-1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Frederick Middleton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears tan cloth garments or leather armor. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise green. His teeth are white and perfect.
Personality: Frederick is depressed about a lot of things. He tends to be a nihilist. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Frederick was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He feels kind of lost in life.
Flaws: Depressed. Bonds: Attractive, Immigrant, Job, Guardian. Occupation: Apothecary
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Large well-done wool tapestry (100 gp).
Bertram Clare, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His blonde hair is lengthy and is close to two feet long. He has gleaming, smiling gray eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: When he was but 5 years old his parents immigrated from the east. A few years later when the north was not economically sound they moved to his current location. He now mingles about in high society.
Motivation: Money/treasure; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Rich, Immigrant. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Golden yellow topaz (300 gp). Alexandrite (300 gp). 1 Half-Plate.
Everard Denholm, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear black clothing when he does not wear armor. He has moderate length silver hair. His gray unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great joy in being the best Butcher in town.
History: He is the product a well kept family trust fund and as such has never really known need. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Butcher for the past few years.
Motivation: A deep hatred of illithids; and to be a fletcher again
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Job, Rich, Enemies. Occupation: Butcher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 100 gp. 3 Acid flasks. 4 Antitoxin.
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