Alex Stansfield, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft white waves gently in the breeze. His auburn hair and beard is wavy and long. His eyes are a pleasant violet.
Personality: Aggressive, abrasive, and angry, Alex embodies much of what other species detest in the Humans. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Alex grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend.
Flaws: Antagonistic. Bonds: Rich, Has a crush, Adventurer, Job. Occupation: Stableman
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (1300 gp). Fire opal pendant on a fine gold chain (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item.
William Langdon, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. His hair is red, silky, and of moderate length. This gray eyed southerner is not easily forgotten.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born the only child of a wealthy merchant. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the south; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Rich, Attractive, Criminal record. Occupation: Marshal
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. Tourmaline (160 gp). Carnelian (20 gp).
Miles Walpole, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He is wearing the road beaten gear of a warrior, and his gloved hand is found clutching a sai. He has no hair. He has gleaming, smiling hazel eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Miles was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Fortune-teller
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 60 pp. 1 Spyglass. 1 Climber’s kit. 1 Small steel mirror. 1 Magnifying glass.
Chad Bentley, Male Human [Permalink]
Personal [hide]
Description: A 5'11" eastern man, he is wearing colorful clothing, dressed as a Banker. His long white hair is drawn into a two foot long braid. His gray eyes lackadaisically let the world flow into them.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.
Motivation: His religion dominates his actions.
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Religious, Rich. Occupation: Banker
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +0
Possessions: 200 gp.
Roger Tinley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears very tight pants and wife beaters, though occasionally he sports a black coat. His chestnut hair is singed and shortened. He has a tattooed face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.
History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion; and he uses money and sex appeal to get what he needs
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Banker
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Draconic, Auran
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
