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NPC Generator

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Advanced [show]


Patrick Deighton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is portly but not overly obese. His white hair is kept up in a ponytail inside a broad hat. He wears large thick round spectacles.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born into a rich family. A gifted student he started as a Beggar, but he got bored and became a Shipwright. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He wants revenge against orcs; and a strong sense of loyalty to human people

Flaws: Ugly, Fearful, Racist. Bonds: Rich, Job, Enemies. Occupation: Shipwright

Voice: Pronounces O like U

Attributes [hide]

Patrick Deighton, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)11 (+0) 9 (-1)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 2 Holy water. 2 Smokesticks.


Social Check DCs


Ralf Lindsey, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears professional attire. He wears his brown hair down. He wears crescent spectacles with a black brim.

Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When he was but 6 years old his parents immigrated from the south. In his 13th year, his parents were killed by a giants raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. He's also a talented Spy, but doesn't like to broadcast it.

Motivation: Many giants want him driven away; and he'd like to take his coworkers down a peg

Ideals: Joker. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ralf Lindsey, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)11 (+0) 11 (+0)8 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Anselm Marlowe, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is generally shirtless and showing off his tattooed chest, and is pretty ugly. His long auburn hair reaches down to his waist. His amber unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Anselm will drive conversation. Flattery will make him almost putty in your hands.

History: A powerful brothel owner made him what he is. Cursed with a spirit at a very young age, Anselm has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many goblins want him driven away; and he is wracked by social anxiety

Ideals: Extrovert. Flaws: Ugly, Disease, Selfish. Bonds: Mentor. Occupation: Doctor

Voice: Whispers

Attributes [hide]

Anselm Marlowe, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 14 (+2)9 (-1) 17 (+3)9 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Theodoric Copeland, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears just a tan suit. He has a silver handlebar mustache and slicked back silver hair. His face is covered beneath a completely black helmet.

Personality: He is a Shepherd first and foremost. He believes firmly that knowledge should be universal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He's also a talented Baker, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Disease. Bonds: Job, Rich, Family. Occupation: Shepherd

Voice: High pitched, excited

Attributes [hide]

Theodoric Copeland, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)15 (+2) 15 (+2)17 (+3)
Skills History +4, Stealth +4
Senses Passive Perception 12
Languages Common, Undercommon, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp.


Social Check DCs


Charles Stapleton, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears very tight pants and wife beaters, though occasionally he sports a black coat. With a patchy brown beard and wild brown hair. His amber eyes peer out from beneath his top black hat.

Personality: He loves telling others what to do and how they should feel about things. His job bores him to no end. He has decided to make it more interesting.

History: Charles was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He used his abilities to trick people and travel the world for free.

Motivation: He desires power and/or immortality; and he has comitted a past crime that haunts him to this day

Ideals: Opinionated. Bonds: Adventurer, Criminal record, Family, Nature. Occupation: Mercenary

Voice: Aggressive tone

Attributes [hide]

Charles Stapleton, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)5 (-3) 15 (+2)16 (+3)
Skills History -1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Carnelian (40 gp). 1 Masterwork studded leather. 1 Masterwork studded leather.


Social Check DCs

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