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NPC Generator

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Advanced [show]


Shane Ashton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in earthy colors with a white and brown handkerchief worn on his left side. His auburn hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: A skeptical and narcissistic man, Shane's first love is himself. His second love is also himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Retire the richest man in the west; and to reunite with his old friends

Ideals: Impeccable, Joker, Entrepeneur. Flaws: Disease. Bonds: Adventurer. Occupation: Engraver

Voice: Hollow voice

Attributes [hide]

Shane Ashton, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)15 (+2) 15 (+2)11 (+0)
Skills Medicine +4, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Charles Wesley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears dull blue sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. He has shaved his head bald. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He feeds upon the attention of others.

History: Sold as a small child to a slaver, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Doctor job and began his own company from there.

Motivation: Further expansion of business; and to be a carter again

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Doctor

Voice: Spits and sputters

Attributes [hide]

Charles Wesley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 8 (-1)14 (+2) 14 (+2)11 (+0)
Skills Insight +4, Stealth +1
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. Jasper (30 gp).


Social Check DCs


Wymar Dayton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his red hair in a flapper bob. His eyes are green and he is always smoking a pipe.

Personality: He is irascible and easily irritated. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a Gardener, his mother struggled to pay the bills. Like his mother and his sister before him, after school he went straight into learning to become a Painter. He became a Painter soon after.

Motivation: A strong sense of loyalty to Human people; and balancing his hectic life and new painter responsibilities is difficult

Flaws: Antagonistic, Racist. Bonds: Poor, Immigrant, Job. Occupation: Painter

Voice: growls and snarls, animalistic

Attributes [hide]

Wymar Dayton, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)13 (+1) 11 (+0)15 (+2)
Skills Deception +4, Perception +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp.


Social Check DCs


William Northcott, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His auburn hair is cut jaggedly and amateurishly. His amber eyes peer out from beneath his broad green hat.

Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born the only child of a wealthy merchant. A few years later when the west was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: To prove his worth to the world; and to get a good night's sleep

Ideals: Extrovert, Entrepeneur. Flaws: Impulsive. Bonds: Attractive, Immigrant. Occupation: Performer

Voice: Jamaican accent

Attributes [hide]

William Northcott, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 cp.


Social Check DCs


Balimaar Garrick, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His clothes are grease stained in places. He has auburn hair. His eyes are a pleasant blue.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to loving parents in a slum to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted martial powers by his dying sister.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Entrepeneur, Gifted. Bonds: Poor, Immigrant, Job. Occupation: Painter

Voice: Strong lisp

Attributes [hide]

Balimaar Garrick, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)11 (+0) 15 (+2)10 (+0)
Skills Investigation +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 5000 cp.


Social Check DCs

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