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Advanced [show]


Theodoric Cason, Male Human [Permalink]

Personal [hide]

Description: This western man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. He has a small bristly mustache and wavy silver hair. His eyes are likewise green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.

History: He was born in the west, but his parents moved at a very young age to the east. He made a point of taking high paying jobs and getting most of it up front. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Miner

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Theodoric Cason, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)10 (+0) 13 (+1)14 (+2)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs


Everard Garfield, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His skin is also unnaturally pale. His auburn hair is drawn into a tight pony tail with a clover scrunchie. His eyes are green and catlike.

Personality: He dislikes all the random violence that takes place in the north. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His family was turned out during the war. He and his family wandered north to less war torn lands. He has never given up on his poetry dream.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Pacifist, Artistic. Flaws: Ugly, PTSD. Bonds: Family. Occupation: Ruler

Voice: Slurs words

Attributes [hide]

Everard Garfield, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3

Possessions: 400 sp.


Social Check DCs


Bertram Shelly, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is generally shirtless and showing off his tattooed chest. He has a hunchback. His long black hair reaches down to his waist. He has a tattooed face.

Personality: Bertram hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up glaive and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Nature, Enemies. Occupation: Blacksmith

Voice: French accent

Attributes [hide]

Bertram Shelly, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)13 (+1) 15 (+2)9 (-1)
Skills History +3, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Chrysoberyl (80 gp). Silver pearl (80 gp). Pink pearl (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Wade, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a red poncho over his likewise colored trousers and shirt. He wears his golden hair up. His hazel eyes lackadaisically let the world flow into them.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Around other people he will do his best to conceal his emotions and appear jolly.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Map Maker, but he was a colossal failure. He has worked as a Junk Dealer like his mother before him.

Motivation: He would like to get married and retire; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Job, Slave, Has a crush. Occupation: Junk Dealer

Voice: Gruff and masculine

Attributes [hide]

Don Wade, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)12 (+1) 16 (+3)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 pp.


Social Check DCs


Rolf Royston, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is braided into rings. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born several months after his father was called into army service. When money was particularly tight he was walking through alleys when he overheard a Barrister hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Attractive, Military, Poor. Occupation: Barrister

Voice: Spanish accent

Attributes [hide]

Rolf Royston, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)8 (-1) 9 (-1)9 (-1)
Skills Arcana +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Banded agate (6 gp). Red-brown spinel (40 gp). 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Masterwork Light wooden shield.


Social Check DCs

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