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Advanced [show]


Gomory Van Es, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is renowned for his bright white suits and hats. His silver hair is drawn into a tight pony tail with a clover scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to make people angry or surprised. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a Miller, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He ran away from his former home and has been making his living as a Ploughman for the past few years.

Motivation: To be a Miller again; and his relatives are trying to arrange a marriage

Flaws: Insomniac, Antagonistic. Bonds: Family, Poor, Job. Occupation: Ploughman

Voice: growls and snarls, animalistic

Attributes [hide]

Gomory Van Es, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)15 (+2) 16 (+3)13 (+1)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Aldous Wesley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with top hat. His white hair, when down, is lengthy. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He loves telling others what to do and how they should feel about things. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Aldous has worked very hard to control his curse. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Aldous was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic, Opinionated, Professionalism. Flaws: Disease. Bonds: Enemies. Occupation: Brewer

Voice: Eastern European accent

Attributes [hide]

Aldous Wesley, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2700 sp. 5 Acid flasks. 4 Alchemist’s fire. 5 Acid flasks.


Social Check DCs


Conrad Milton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is renowned for his bright green suits and hats. He sports a long red beard, and similarly colored long hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Animal Trainer born in the past three hundred years. He also has developed a complete distrust of the Barkeep profession.

History: Born to a Barkeep, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Conrad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Conrad. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Insane. Bonds: Job, Poor, Criminal record. Occupation: Animal Trainer

Voice: Complex vocabulary, royal

Attributes [hide]

Conrad Milton, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Stealth +3
Senses Passive Perception 12
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Roger Windsor, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears rags and sports a simple walking cane. His auburn hair is heavily combed to the right. His face is scarred and worn.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His job bores him to no end. He has decided to make it more interesting.

History: He was born a particularly ugly child, much to the horror of his parents. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Criminal record. Occupation: Carter

Voice: Scratchy, weak

Attributes [hide]

Roger Windsor, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 16 (+3)12 (+1) 15 (+2)13 (+1)
Skills Nature +3, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2200 sp. Smoky quartz (40 gp). Red garnet (80 gp).


Social Check DCs


Nicholas Wentworth, Male Human [Permalink]

Personal [hide]

Description: A 5'5" southern man, he wears a black vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his black boots flare out at the collars. He wears a small hat to hide his balding. His skin is flawless and his blue eyes scan people very quickly.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for him, and Nicholas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born in a small forest village. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Flaws: Depressed. Bonds: Attractive, Adventurer, Military, Nature. Occupation: Assassin

Voice: Scottish accent

Attributes [hide]

Nicholas Wentworth, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)8 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs

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