Gunter Reed, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears red leather gloves, a red jacket, and tight pants. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. He now mingles about in high society.
Motivation: To clean up the streets; and money/treasure
Bonds: Attractive, Adventurer, Military, Rich, Guardian. Occupation: Guard
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Bertram Kenley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting violet shirt and pants. His brown hair is drawn into a tight pony tail with a rose scrunchie. He has several tiny amber earrings on each ear.
Personality: His tongue was cut out and he uses sign language. Animals are drawn to him, and he is able to talk to them.
History: Born in the north to a Architect, Bertram learned a great deal about his father's area of expertise. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and he has money and likes to spend it
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Job, Mentor. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 60 pp. Golden yellow topaz (700 gp). Malachite (5 gp).
Anthony Palomarez, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely pastel suit with green socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His red hair is drawn into a tight pony tail with a clover scrunchie. This gray eyed southerner is not easily forgotten.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. The war was a terrible time for him, and Anthony does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His parents moved while he was still in utero so he is the first generation to be born here. He married young, but lost his spouse to orcs. He moves from town to town, unable to find a place to settle.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: Depressed. Bonds: Military, Immigrant, Enemies. Occupation: Assassin
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Gomory Wharton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a white poncho over his likewise colored trousers and shirt. He has a long white beard with little hanging trinkets. His eyes are amber and catlike.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He enjoys reading and quiet.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: To share knowledge with the world.
Ideals: Passionate, Logical, Gifted. Bonds: Enemies. Occupation: Butcher
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. Aquamarine (600 gp).
Miles Shipley, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of quarterstaffs, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His white hair is cut short. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the recently deceased. He never wears the same outfit twice, unless he absolutely has to.
History: Born to a pair of adventurers, Miles grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Ideals: Fighting, Gifted, Artistic. Bonds: Adventurer, Enemies. Occupation: Scribe
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!