Bertram Beckwith, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He wears a deerstalker hat to cover his moderate length blonde hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He acts crazy and hedonistic. When he's not drinking or sleeping the drinks off, he's doing writing.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Artistic, Fighting. Flaws: Hedonist. Bonds: Attractive, Immigrant. Occupation: Bookbinder
Voice: Dutch accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 14 (+2) | 18 (+4) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Terran, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2900 sp.
Wymar Haley, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is white. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a hateful person. He taunts others and blames them for his problems. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To unite with his brother; and marry his brother to traveling adventurers
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Family, Immigrant. Occupation: Actor
Voice: Hollow voice
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1 Masterwork Common Melee.
Heward Shelly, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dark leathers with embroidery. He wears his brown hair up. He has brown eyes and a blue hat with a green feather.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 15th year, his parents were killed by a goblins raid, leaving Heward alone in the world. After a stint in an orphanage, he was adopted. He was granted necromantic powers by his dying brother.
Motivation: He wants revenge against goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Athletic, Gifted. Flaws: Cynical, Antagonistic. Bonds: Enemies. Occupation: Body Guard
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 12000 cp.
Frederick Moreno, Male Human [Permalink]
Personal [hide]
Description: He wears a grey armored body suit, with a simple brown line shooting up and back down. His skin is fair and his fingers are delicate and long. He keeps his long blonde hair kept up in a rat tail. His half smiles and brown eyes are beguiling and draw you in.
Personality: He has a massive crush on the younger sibling of the Map Maker who has hired him part-time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Gifted from a young age, Frederick studied abroad. His necromantic abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.
Motivation: To settle down with his crush; and he has a crush on the local cartwright
Ideals: Entrepeneur, Gifted. Bonds: Attractive, Has a crush. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Percival Kitchur, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears loose pants and a collared shirt complete with sweater beneath his coat. He is tall, broad shouldered and powerfully built. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a small toy that he constantly fidgets with.
History: Percival was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: He desires power and/or immortality.
Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Fletcher
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 100 gp. Eye agate (14 gp). Peridot (60 gp). Red-brown spinel (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
