Randal Springfield, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a weathered and beat up set of banded mail beneath an oversized black coat. He keeps his white hair in a flapper bob. His eyes are a pleasant amber.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Disciplined. Bonds: Immigrant, Criminal record, Poor. Occupation: Tailor
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp.
Gilbert Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: A 6'2" northern man, he wears a brown tunic with blue highlights, and long white pants that bunch up around his shoes. He keeps his auburn hair in a pixie cut. He has several tiny sapphire earrings on each ear.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born in a small plains village. His mother took him hunting and taught him how to get in the mind of other creatures. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To pay off his debts; and to reunite with his absent mother
Ideals: Persistence. Bonds: Rich, Attractive, Family, Nature, Debt. Occupation: Unemployed
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Richard Barney, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a tight fitting grey shirt and pants. His hair is greying and his face has many wrinkles. He has gleaming, smiling blue eyes.
Personality: He has a massive crush on the younger sibling of the Roofer who has hired him part-time. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered writing. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he would like to get married and retire
Ideals: Artistic. Flaws: Antagonistic. Bonds: Has a crush, Mentor, Rich. Occupation: Roofer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Druidic
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 400 gp. Iolite (70 gp).
Drogo Rylan, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears just a brown suit. He sports a long brown beard, and similarly colored long hair. His eyes are green and beady.
Personality: Drogo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Carpenter business at a young age. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Carpenter for hire.
Motivation: He is unsatisfied with his job; and wants to work out more often
Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Slave, Job. Occupation: Carpenter
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 gp.
Geoffrey Hampton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. His white hair is still thick. His skin is flawless and his green eyes scan people very quickly.
Personality: This man loves painting and to teach people painting more than just about anything. The war was a terrible time for him, and Geoffrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Geoffrey took refuge in the old dungeon and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Military, Nature. Occupation: Bricklayer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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