Norman Beitz, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is drawn into a tight pony tail with a butterfly scrunchie. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a criminal king-pin and mafia family Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by orcs. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.
Motivation: Seeks redemption.
Ideals: Philantrophist. Flaws: Racist. Bonds: Enemies, Criminal record. Occupation: Roofer
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 5000 cp.
Diggory Rutland, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. With a patchy golden beard and wild golden hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Courier arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Joker, Philantrophist. Bonds: Attractive, Rich. Occupation: Courier
Voice: Boston accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 11000 cp. Eye agate (9 gp).
Raymond Copeland, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft red waves gently in the breeze. He wears his silver hair down. His hazel eyes dart from person to person.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He has a small toy that he constantly fidgets with.
History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: To end his boredom.
Flaws: Terse, Addict, Disease. Bonds: Rich. Occupation: Body Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Infernal, Gnome, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Zircon (60 gp). Jet (140 gp). Star rose quartz (60 gp).
Hubert Cornish, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this southern man wears tight fitting clothing which further accentuates his frame. He has a long golden beard with little hanging trinkets. His eyes are amber and he is always smoking a pipe.
Personality: His tongue was cut out and he uses sign language. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Hubert was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an athlete and attended two major summer competitions. He never won. During his travels, Hubert and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hubert discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hubert fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Attractive, Poor, Adventurer. Occupation: Bounty Hunter
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Kyle Barclay, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears long strands of amber and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is cut close to his head. His half smiles and blue eyes are beguiling and draw you in.
Personality: Kyle wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Disciplined. Flaws: Hedonist. Bonds: Rich, Attractive. Occupation: Mason
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2000 cp. Silver comb with moonstones (500 gp). Old masterpiece painting (600 gp).
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