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Advanced [show]


Ernest Carlisle, Male Human [Permalink]

Personal [hide]

Description: A 6'2" eastern man, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is bald on top and has large blonde tufts of hair around his ears. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy, self-centered, vain, and jealous.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to work out more often; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence, Gifted. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Masseuse

Voice: Boston accent

Attributes [hide]

Ernest Carlisle, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 14 (+2)8 (-1)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 15000 cp. Zircon (70 gp). Citrine (70 gp). Brown-green garnet (60 gp).


Social Check DCs


Anselm Colby, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright red suits and hats, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. His red hair is well kept and his bushy mustache is tapered upwards at the ends. This hazel eyed westerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: To be a Soapmaker again; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Insane. Bonds: Religious, Mentor, Job. Occupation: Glassblower

Voice: Hissing voice

Attributes [hide]

Anselm Colby, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)12 (+1) 14 (+2)8 (-1)
Skills Nature +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Hunter Webley, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He is bristling with hidden weapons, mostly greatswords and kukris. His auburn hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is currently in port desperately looking for someone to get him out; and he has decided he is irredeemable

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Criminal record, Slave. Occupation: Laborer

Voice: Pronounces difficult words wrong

Attributes [hide]

Hunter Webley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1900 sp. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Chad Gracey, Male Human [Permalink]

Personal [hide]

Description: A 6'4" northern man, he wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has wavy black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Mercenary business.

History: He was raised in a plains tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.

Ideals: Persistence. Flaws: Ugly, Insomniac. Bonds: Job, Nature. Occupation: Mercenary

Voice: Speaks with squeezed throat

Attributes [hide]

Chad Gracey, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)14 (+2) 11 (+0)11 (+0)
Skills Deception +2, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Blue quartz (15 gp).


Social Check DCs


Bertram Leighton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his nunchaku always slung over his shoulder. He has moderate length silver hair. His thin eyebrows rest above his beady brown eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in a small forest village. He made a point of taking high paying jobs and getting most of it up front. He has worked as a Bather like his mother before him.

Motivation: To share knowledge with the world; and he is unsatisfied with his job

Ideals: Logical. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Bather

Voice: American accent

Attributes [hide]

Bertram Leighton, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2000 sp. 1 Good lock.


Social Check DCs

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