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NPC Generator

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Advanced [show]


Ernest Kendall, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light brown in addition to tight pants. He has a penchant for wearing a ring with an oversized ruby on his right hand. He has black hair. He has a tattooed face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Sold as a small child to a necromancer, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ernest liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Secretive, Fearful. Bonds: Rich, Mentor, Nature, Adventurer. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Ernest Kendall, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)9 (-1) 15 (+2)14 (+2)
Skills Acrobatics +1, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Manfred Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an entirely blue suit with yellow socks and a vest with buckled shoes. His hair is cut close to his head. His eyes are violet and beady.

Personality: He speaks before he thinks and is too direct. He is skeptical of what others tell him and is slow to trust.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world; and to prove his worth to the world

Ideals: Athletic, Logical. Flaws: Ugly, Impulsive, Shy. Occupation: Shepherd

Voice: Creaky witch voice

Attributes [hide]

Manfred Yeardley, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 15 (+2)13 (+1) 14 (+2)16 (+3)
Skills Animal Handling +4, Deception +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Peridot (70 gp). Violet garnet (200 gp). Alexandrite (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Hunter Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is greasy and uncared for. He has gleaming, smiling violet eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Hunter lived on a farm with his mother, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and to be a servant again

Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Locksmith

Voice: Low range voice

Attributes [hide]

Hunter Stansfield, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)13 (+1) 10 (+0)9 (-1)
Skills Deception +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerald Quinton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'7" and wears a worn and beaten armor. He has black hair. His amber eyes peer out from beneath his deerstalker brown hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in a small village he learned the ways of the warrior from his mother. He struck it rich when he found rare goods in large quantities. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Someone believes him a fraud; and he wants revenge against giants

Ideals: Optimist, Fighting, Persistence. Bonds: Rich, Enemies. Occupation: Locksmith

Voice: Stutters

Attributes [hide]

Gerald Quinton, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 7 (-2)14 (+2)
Skills Insight +0, Stealth +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Roger Carlisle, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in black turtlenecks beneath a red coat with green slacks. He has silver hair. He has hazel eyes and a black hat with a red feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Roger was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Mason they were divorced and he won custody of their daughter. He worked as a Animal Trainer, and he later adopted a second daughter.

Motivation: Wants to raise his children well.

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Adventurer, Family. Occupation: Animal Trainer

Voice: Timid voice

Attributes [hide]

Roger Carlisle, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs

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