Nicholas Byron, Male Human [Permalink]
Personal [hide]
Description: This man wears a tan coat over a brown low-cut shirt, and a small hat upon his head. He is muscular with a powerful set of arms. His head has been shaved. He has a tattooed face.
Personality: He is overprotective of those who hire his services. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: The child of western immigrants he idolized his mother. His martial abilities were realized during a raid on his village. He now owns his own business.
Motivation: To be a Bellfounder again; and to protect his home
Ideals: Gifted. Flaws: Ugly. Bonds: Guardian, Job, Immigrant. Occupation: Animal Trainer
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 13 (+1) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
Possessions: 2000 cp. 1 Chain shirt. 1 Banded mail.
Bertram Gresham, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is renowned for his bright brown suits and hats. With a patchy brown beard and wild brown hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He plays an instrument quite well.
History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better kind of golem.
Motivation: He has passion for adventuring and risk.
Ideals: Joker, Artistic, Fighting. Bonds: Adventurer. Occupation: Tanner
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 13 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Dean Conway, Male Human [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a white suit, black shirt, and brown tie. He has a penchant for wearing a ring with an oversized opal on his right hand. With a patchy black beard and wild black hair. His eyes are likewise green. His teeth are white and perfect.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Passionate. Flaws: Fearful. Bonds: Rich, Attractive, Nature. Occupation: Hunter
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Halfling, Celestial
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4
Possessions: 500 gp.
Adam Cromwell, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears baggy tan pantaloons and a white scarf, and a wedding ring on his left hand. His hair is brown and curly. His brown eyes peer out from beneath his small tan hat.
Personality: Eccentric and domineering, Adam will drive conversation. He would rather hide behind his crafts than deal with other people.
History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a son. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often.
Ideals: Extrovert, Artistic. Flaws: Shy, Disease. Bonds: In love. Occupation: Guard
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Old masterpiece painting (400 gp). Fire opal pendant on a fine gold chain (400 gp).
Hugh Colton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His head has been shaved. He has violet eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He receives visions of the future at random moments
History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He was granted divine powers by his dying sister.
Motivation: Marry his sister to traveling adventurers.
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Family, Immigrant. Occupation: Butcher
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. Azurite (13 gp). Jade (40 gp). 3 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!