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Advanced [show]


Frederick Trollope, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He is very quiet and rarely speaks above a whisper. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Frederick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Frederick decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He moves from town to town, unable to find a place to settle.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Justice. Flaws: Shy. Bonds: Criminal record, Military, Immigrant. Occupation: Tanner

Voice: Smoker's lung

Attributes [hide]

Frederick Trollope, Male Human Fighter 4
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)18 (+4) 15 (+2)13 (+1)
Skills Investigation +6, Performance +3
Senses Passive Perception 12
Languages Common, Ignan, Orc, Halfling, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. Onyx (80 gp). Aquamarine (1000 gp). Black pearl (1000 gp). Smoky quartz (80 gp). 1 Minor magic item.


Social Check DCs


Gomory Tyndall, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a grey costume with the symbols of luck on his torso. With bright black hair and a scraggly beard. He has gleaming, smiling hazel eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich southern family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Secretive, Insane. Bonds: Slave, Rich. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

Gomory Tyndall, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Brass mug with jade inlays (200 gp). 1 Minor magic item.


Social Check DCs


Kyle Oakley, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and he perpetually has his greatsword ready. His silver hair is knotted and matted. His hazel unseeing eyes seem to look past you.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Bounty Hunter

Voice: Can't modulate volume

Attributes [hide]

Kyle Oakley, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)11 (+0) 15 (+2)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Thomas Wilberforce, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is knotted and matted. He has green eyes and a brown hat with a yellow feather.

Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.

History: He was born in the north, but his parents moved at a very young age to the west. He was an apprentice working in his mother's forge. He has achieved small success as a Locksmith.

Motivation: To unite with his brother; and he is not mentally stable, and does not behave rationally

Ideals: Pacifist. Flaws: Ugly, Insane. Bonds: Immigrant, Job, Family. Occupation: Locksmith

Voice: Smooth and feminine

Attributes [hide]

Thomas Wilberforce, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)12 (+1) 11 (+0)11 (+0)
Skills Athletics +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. A pair of silk slippers encrusted with tiny pearls. (80 gp). 1 Magnifying glass.


Social Check DCs


Ernest Davenport, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he usually wears his brown robe and has his scimitar always slung over his shoulder. His top hat is riddled with cuts and holes. His eyes are gray and beady.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He enjoys reading and quiet.

History: Ernest hails from a village terrorized by orcs. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Server

Voice: Russian accent

Attributes [hide]

Ernest Davenport, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)15 (+2) 9 (-1)12 (+1)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Terran, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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