Hugh Thorpe, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. He wears his silver hair down. His gray eyes dart from person to person.
Personality: Hugh wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hugh took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He feels threatened by others.
Ideals: Disciplined. Flaws: Fearful. Bonds: Poor, Nature, Has a crush. Occupation: Dyer
Voice: Jamaican accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Rolf Oakes, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is well dressed, but even with his fine clothing he looks run-down and is in decent physical shape. His brown hair, when down, is lengthy. His violet unseeing eyes seem to look past you.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Rolf hails from a village terrorized by goblins. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.
Motivation: He desires power and/or immortality; and a deep hatred of goblins
Ideals: Philantrophist. Flaws: Disease. Bonds: Enemies, Mentor, Adventurer. Occupation: Barrister
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 100 pp. Golden yellow topaz (800 gp).
Wymar Rayden, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a weathered and beat up set of banded mail beneath an oversized blue coat, and is pretty ugly. He sports a long red beard, and similarly colored long hair. His green eyes peer out from beneath his top blue hat.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Wymar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: To reunite with his absent mother; and money/treasure
Ideals: Joker. Flaws: Ugly. Bonds: Family, Rich. Occupation: Miller
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Healer’s kit. 1 Healer’s kit.
Miles Rutland, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses well, typically a more casual-formal manner. He is an epitome of beauty. He has chestnut hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Calm and collected, he is a well trained Healer. He also is a firm believer in the manly ideal.
History: He was born to loving parents in a slum to the south. He was an apprentice working in his father's forge. He struck the Healer job and began his own company from there.
Motivation: Further expansion of business.
Flaws: Insomniac, Impulsive. Bonds: Attractive, Job, Poor. Occupation: Healer
Voice: Slurs words
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 14 (+2) | 13 (+1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 12000 cp. 1 Crowbar. 1 Silver holy symbol.
Miles Easton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a ruthless business man, a trait he acquired from his mother.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He has recently gotten a pet goose that steals things from people.
Motivation: Further expansion of business; and money/treasure
Ideals: Entrepeneur. Flaws: Greedy. Bonds: Rich, Criminal record, Job. Occupation: Bricklayer
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon, Aquan, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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