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Advanced [show]


Diggory Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a slight overbite and is overall scrawny. He wears his blonde hair up. His face is covered beneath a completely black helmet.

Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gifted from a young age, Diggory studied abroad. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants a kiss; and to reunite with his old friends

Ideals: Extrovert, Gifted. Bonds: Has a crush, Adventurer. Occupation: Detective

Voice: Russian accent

Attributes [hide]

Diggory Lindsey, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)10 (+0) 9 (-1)6 (-2)
Skills History +2, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. Banded agate (4 gp). 1 Healer’s kit. 1 Disguise kit. 1 Masterwork Musical instrument.


Social Check DCs


Chad Beverly, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Carpenter. He is physically well-built. His black hair is slicked back into a classic pompadour. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Chad grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Chad. He ran away from his former home and has been making his living as a Carpenter for the past few years.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Joker, Justice. Flaws: Addict. Bonds: Job, Criminal record. Occupation: Carpenter

Voice: Boston accent

Attributes [hide]

Chad Beverly, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)16 (+3) 14 (+2)15 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Terran, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. Black pearl (800 gp). Chrysoberyl (100 gp). Obsidian (4 gp). Black pearl (800 gp). 1 Minor magic item.


Social Check DCs


Gilbert Everly, Male Human [Permalink]

Personal [hide]

Description: He wears black painted combat armor at almost all times. He carries a battered trident and tarnished longbow as well. His long black hair reaches down to his waist. His eyes are brown.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a logical person and will generally grow upset if things defy logic and science.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Slave. Occupation: Priest

Voice: American accent

Attributes [hide]

Gilbert Everly, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +6, History +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +3

Possessions: A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Silver comb with moonstones (300 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp).


Social Check DCs


Roger Atherton, Male Human [Permalink]

Personal [hide]

Description: Standing 6'4", this man likes to wear ponchos typically of a light black in addition to tight pants. He has styled his black hair well, parting it to the right. His eyes are brown and catlike.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Disciplined, Fighting. Bonds: Nature, Rich, Enemies. Occupation: Server

Voice: Forgets to breathe while speaking

Attributes [hide]

Roger Atherton, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)8 (-1) 12 (+1)17 (+3)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 2 Thunderstones. 2 Thunderstones.


Social Check DCs


Richard Blyth, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear flannel. His chestnut hair is drawn into a tight pony tail with a clover scrunchie. He has a dull look in his brown eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a minor phobia of water and hates getting wet.

History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Someone believes him a fraud; and he feels threatened by others

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Criminal record, Enemies. Occupation: Interpreter

Voice: Forgets to breathe while speaking

Attributes [hide]

Richard Blyth, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)17 (+3) 13 (+1)10 (+0)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Giant, Auran, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 37000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp).


Social Check DCs

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