Theodoric Kenley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he does not wear sleeves and tends to eschew shirts when he can avoid it, and is pretty ugly. His hair, while still mostly blonde, has prominent grey streaks. He has a dull look in his hazel eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: To unite with his brother; and a strong sense of loyalty to human people
Flaws: Ugly, Racist, Disease. Bonds: Criminal record, Family. Occupation: Mercenary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Rock crystal (40 gp). Lapis lazuli (15 gp). Carnelian (40 gp).
Aldous Emsworth, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears black leather gloves, a black jacket, and tight pants. He has styled his auburn hair well, parting it to the left. His fierce amber eyes like to dwell on things.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered music. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their daughter. He worked as a Brewer, and he later adopted a second daughter.
Motivation: To unite with his brother; and wants to raise his children well
Ideals: Artistic. Flaws: Antagonistic, Disease. Bonds: Family. Occupation: Brewer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Onyx (80 gp). 1 Half-Plate. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.
Gilbert Ainsworth, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is bristling with hidden weapons, mostly longswords and shields. His white hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: The child of a Carpenter, who enjoyed hunting, Gilbert was taken on many hunting expeditions. Like his mother and his sister before him, after school he went straight into learning to become a Knight. He now owns his own business.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Flaws: Cynical. Bonds: Criminal record, Nature, Job, Adventurer. Occupation: Knight
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. 1 Masterwork Heavy steel shield. 1 Chain shirt. 1 Banded mail.
Manfred Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a white suit, pastel shirt, and brown tie. He is physically well-built. He wears a broad hat to hide his balding. This gray eyed westerner is not easily forgotten.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his mother was called into army service. Through the years after Manfred was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Manfred's mother didn't care for him much, and the feeling was mutual. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He loathes his own lifestyle; and meet up once more with his childhood friend
Ideals: Philantrophist. Flaws: Antagonistic, Depressed. Bonds: Adventurer, Military. Occupation: Mason
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 31000 sp.
Hunter York, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is constantly adorned with expensive silk clothing, often dyed in bright white and grey, and wears rings and necklaces with large, colorful gems. His skin is also unnaturally pale. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Hunter lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Sellsword, but he got bored and became a Knight. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and find a way to reverse the transformation of his brother
Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Family, Job. Occupation: Knight
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
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