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NPC Generator

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Advanced [show]


Gomory Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown shirt with thin green vertical stripes and brown pants. His brown hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Insomniac, Antagonistic. Bonds: Poor, Military. Occupation: Animal Trainer

Voice: Booming voice

Attributes [hide]

Gomory Winthrop, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)11 (+0) 15 (+2)12 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Don Darlington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, constantly wearing a black suit, pastel shirt, and tan tie. His chestnut hair is greasy and uncared for. This blue eyed easterner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His childhood dream was to be a Detective, but he was a colossal failure. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Joker, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Miller

Voice: Slurs words

Attributes [hide]

Don Darlington, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)7 (-2) 13 (+1)15 (+2)
Skills Investigation +0, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 28000 cp. 3 Thunderstones. 1 Everburning torch. 2 Alchemist’s fire. 2 Holy water.


Social Check DCs


Everard Clinton, Male Human [Permalink]

Personal [hide]

Description: 6'1" and muscular, this southern man wears a blue collared shirt and yellow pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. With bright red hair and a scraggly beard. His fierce amber eyes like to dwell on things.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born several months after his mother was called into army service. After coming to the age of reason, Everard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and wants to work out more often

Ideals: Athletic, Fighting, Logical, Gifted. Bonds: Military. Occupation: Hunter

Voice: Rolls R's

Attributes [hide]

Everard Clinton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)15 (+2) 8 (-1)18 (+4)
Skills Athletics +2
Senses Passive Perception 9
Languages Common, Auran, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp. Sardonyx (60 gp).


Social Check DCs


Hugh Kendall, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. He is bristling with hidden weapons, mostly shields and kukris. He keeps his brown hair in a flapper bob. This gray eyed westerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is obsessed with his god.

History: Born to a pair of adventurers, Hugh grew up listening to his father's many stories. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has recently gotten a pet goose that steals things from people.

Motivation: He desires power and/or immortality; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker, Gifted. Bonds: Criminal record, Religious, Adventurer. Occupation: Barber

Voice: Laughs frequently while speaking

Attributes [hide]

Hugh Kendall, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)12 (+1) 9 (-1)17 (+3)
Skills Arcana +3, Persuasion +5
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2200 sp.


Social Check DCs


Frederick Paxton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears dark leathers with embroidery, and his gloved hand is found clutching a halberd. His tied-back hair is white. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born several months after his father was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a deep hatred of dire rats

Flaws: Addict, Hedonist. Bonds: Enemies, Military, Criminal record. Occupation: Marshal

Voice: Ums and uhs a lot

Attributes [hide]

Frederick Paxton, Male Human Fighter 4
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 13 (+1)10 (+0)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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