Miles Hamilton, Male Human [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Bather. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He wears his red hair down. He wears large thick round spectacles.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is harsh and unforgiving.
History: A powerful wizard made him what he is. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Miles and his spouse have recently divorced.
Motivation: He's attracted to the PC; and money/treasure
Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Mentor, Slave, Has a crush. Occupation: Bather
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 40 pp. Chrysoprase (50 gp). Black pearl (900 gp). Lapis lazuli (8 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Diggory Clapham, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting brown shirt and pants. His brown hair is cut jaggedly and amateurishly. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He is the product a well kept family trust fund and as such has never really known need. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.
Motivation: He feels that his past leaves him morally obligated to help; and he is greedy
Ideals: Artistic, Gifted. Flaws: Fearful. Bonds: Rich, Criminal record. Occupation: Armorer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. Moonstone (80 gp). 1 Minor magic item.
Frederick Shelley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in a clean grey cloak covering his clean studded leather. He keeps his long golden hair kept up in a rat tail. He wears large thick round spectacles.
Personality: He speaks before he thinks and is too direct. He receives visions of the future at random moments
History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Impulsive, Disease. Bonds: Adventurer, Slave. Occupation: Blacksmith
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Bertram Whitby, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears black trousers with violet and green striped suspenders. He wears various colorful collared shirts. His silver hair is thinning but still full. His eyes are likewise violet. His teeth are white and perfect.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A true patriot, Bertram would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Bertram hails from a village terrorized by drow. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Military, Enemies. Occupation: Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 8000 cp. Zircon (80 gp). Rich purple corundum (1000 gp). 1 Minor magic item.
Gomory Quinton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is still thick. He has a dull look in his blue eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Animals are drawn to him, and he is able to talk to them.
History: Gomory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Optimist, Gifted. Bonds: Adventurer, Poor. Occupation: Bowyer
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
