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Advanced [show]


Kyle Thorpe, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears long strands of amber and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, marred by sweets. His auburn hair is thinning but still full. He has brown eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with his god.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kyle grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kyle. Being a Stableman kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Religious, Criminal record. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

Kyle Thorpe, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 7 (-2)7 (-2) 13 (+1)17 (+3)
Skills Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Onyx (50 gp).


Social Check DCs


Adelard Staurheim, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a blue vest and prefers brown and black shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the south, but his parents moved at a very young age to the east. In his 13th year, his parents were killed by a orcs raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge.

Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Immigrant, Enemies. Occupation: Stylist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Adelard Staurheim, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 10 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 4 (-3)16 (+3) 11 (+0)8 (-1)
Skills Animal Handling +2, Athletics +5
Senses Passive Perception 10
Languages Common, Sylvan, Auran, Druidic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +5

Possessions: 400 gp.


Social Check DCs


Raymond Southey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his bastard sword. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.

Motivation: He is terrified, and will act out of fear.

Ideals: Persistence. Flaws: Fearful. Bonds: Immigrant, Poor. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Raymond Southey, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)14 (+2) 10 (+0)8 (-1)
Skills Athletics +4, Stealth +2
Senses Passive Perception 10
Languages Common, Terran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Everard Elton, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears baggy blue pantaloons and a pastel scarf. His clothes are grease stained in places. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has comitted a past crime that haunts him to this day; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Persistence. Bonds: Poor, Immigrant, Nature. Occupation: Stableman

Voice: Laughs frequently while speaking

Attributes [hide]

Everard Elton, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)10 (+0) 14 (+2)10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. Coral (40 gp). Jasper (30 gp).


Social Check DCs


Rolf Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his bastard sword, and carries bastard swords. He wears his auburn hair down. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born several months after his mother was called into army service. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Military. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Rolf Thornton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)9 (-1) 16 (+3)11 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. Rock crystal (20 gp). Golden yellow topaz (700 gp). Carnelian (20 gp).


Social Check DCs

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