Kyle Garrick, Male Human [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. He carries a battered trident and tarnished shield as well. His red hair is heavily combed to the left. He is baby faced.
Personality: Eccentric and domineering, Kyle will drive conversation. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken from his home at a very young age. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is currently in port desperately looking for someone to get him out; and to end his boredom
Ideals: Fighting, Extrovert, Justice. Flaws: Mundane. Bonds: Slave. Occupation: Marshal
Voice: American accent
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 20 pp. Malachite (14 gp).
Lewis Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a yellow vest and prefers grey and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his silver hair well, parting it to the right. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. He enjoys reading and quiet.
History: He got into the Ploughman business at a young age. A gifted student he started as a Spy, but he got bored and became a Ploughman. He's also a talented Spy, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Ideals: Logical. Flaws: Ugly, Impulsive, Insane. Bonds: Job. Occupation: Ploughman
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 30 pp. 3 Antitoxin.
Dustin Clinton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He usually wears his brown robe and has his shortbow always slung over his shoulder. His chestnut hair is heavily combed to the left. His eyes are violet and he is always smoking a pipe.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born to a criminal king-pin and mafia family He was taken from his home at a very young age. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: In love, Criminal record, Slave. Occupation: Knight
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
John Presley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with wide-brimmed hat. His hair, while still mostly golden, has prominent grey streaks. His face is scarred and worn.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised in a island tribe. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he is wracked by social anxiety
Ideals: Opinionated, Optimist. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Layabout
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 16000 cp.
Justin Ramsay, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy red suit. He is physically well-built. His red hair is cut short with large spiked bangs in the front. He has green eyes and a red hat with a black feather.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He inherited the family business which he has now maintained for 4 years.
Motivation: His spouse's relatives view him with great suspicion; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Religious, Job, Family. Occupation: Hunter
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 6 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp.
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