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Advanced [show]


Thomas Hailey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears grey cloth garments or leather armor. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Thomas was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Layabout. He tends to his Layabout job now, and dutifully fulfills any obligations he has.

Motivation: Wants to raise his children well.

Bonds: Attractive, Enemies, Adventurer, Job, Family. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Thomas Hailey, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)15 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Stealth +3
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Randal Churchill, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a tan tunic with pastel highlights, and long black pants that bunch up around his shoes. With a patchy silver beard and wild silver hair. His blue eyes peer out from beneath his small tan hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the east, but his parents moved at a very young age to the west. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Randal never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day

Flaws: Mundane. Bonds: In love, Immigrant, Rich, Criminal record. Occupation: Roofer

Voice: Hissing voice

Attributes [hide]

Randal Churchill, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 9 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)15 (+2) 16 (+3)13 (+1)
Skills Athletics +5, Religion +4
Senses Passive Perception 13
Languages Common, Gnoll, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp. 1 Everburning torch. 1 Everburning torch. 1 Smokesticks.


Social Check DCs


Clerebold Clinton, Male Human [Permalink]

Personal [hide]

Description: He has a large pastel mantle and cape that has been intricately interwoven into his brown robe. He has a slight overbite and is overall scrawny. He has wavy white hair. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Farmer again; and he seems to be bored by most things

Flaws: Fearful, Antagonistic, Mundane. Bonds: Job, Immigrant. Occupation: Bather

Voice: Pronounces difficult words wrong

Attributes [hide]

Clerebold Clinton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)16 (+3) 9 (-1)16 (+3)
Skills Insight +1, Nature +5
Senses Passive Perception 9
Languages Common, Infernal, Abyssal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Simon Snowdon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his silver hair up in a very large beehive style do. His eyes are brown and he is always smoking a pipe.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He has all his life been fascinated with singing.

History: He is a Yochlol in disguise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Layabout and occasionally as a mercenary.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to open a new tavern

Ideals: Artistic. Bonds: Poor, Adventurer, Job, Criminal record. Occupation: Layabout

Voice: Pronounces O like U

Attributes [hide]

Simon Snowdon, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)11 (+0) 8 (-1)13 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. 2 Smokesticks.


Social Check DCs


Aldous Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a whip on his belt. He is bristling with hidden weapons, mostly whips and kukris. He wears a wide-brimmed hat to hide his balding. His green eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. When he's not drinking or sleeping the drinks off, he's doing music.

History: A powerful brothel owner made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aldous grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aldous. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Criminal record, Mentor. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Aldous Bradley, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)6 (-2) 16 (+3)16 (+3)
Skills Animal Handling +5, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp.


Social Check DCs

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