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NPC Generator

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Advanced [show]


Peter Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is typically in his Mason uniform. His chestnut hair is unkempt and raggedy. He has a dull look in his hazel eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Mason business.

History: Peter was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Mason. He inherited the family business which he has now maintained for 2 years.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and to be a map maker again

Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Job, Poor. Occupation: Mason

Voice: Hissing voice

Attributes [hide]

Peter Rodney, Male Human Fighter 4
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ralf Atherton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With a patchy red beard and wild red hair. He has gleaming, smiling amber eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born on a small isolated farm. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants his loneliness to end; and he is greedy

Ideals: Philantrophist, Entrepeneur. Bonds: Nature, Rich, Has a crush. Occupation: Bricklayer

Voice: Cold and demanding tone

Attributes [hide]

Ralf Atherton, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)11 (+0) 10 (+0)12 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 25000 sp.


Social Check DCs


Geoffrey Spaulding, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in earthy colors with a black and tan handkerchief worn on his left side. He wears a deerstalker hat to hide his balding. His eyes are likewise amber.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. Geoffrey was born on a far southern desert where he grew up under the tutelage of his mother, an expert Glassblower. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army; and he's attracted to the pc

Ideals: Fighting. Bonds: Military, Rich, Immigrant, Has a crush. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Geoffrey Spaulding, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)16 (+3) 10 (+0)10 (+0)
Skills Stealth +5, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Celestial, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Randal Marlee, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a yellow shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. His broad hat is riddled with cuts and holes. His brown unseeing eyes seem to look past you.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with a spirit at a very young age, Randal has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Disease, Antagonistic. Bonds: Slave, Religious. Occupation: Farmer

Voice: Hard of hearing, loud

Attributes [hide]

Randal Marlee, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 9 (-1)18 (+4)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Ernest Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a tight green one piece outfit complete with pants, hood, and a cape. He wears his auburn hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of a Jeweler, who enjoyed hunting, Ernest was taken on many hunting expeditions. While studying, he fell in love. They married and had a son. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: He's looking for his big break; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined. Flaws: Insane. Bonds: Adventurer, Nature, In love. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Ernest Winterbourne, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)8 (-1) 14 (+2)10 (+0)
Skills History +1, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 37000 sp. Violet garnet (1000 gp). Citrine (60 gp). 1 Minor magic item.


Social Check DCs

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